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COST[700]

[ RAID UNITS ]

DMS-097 Crossbone Gundam X1 (ABC Cloak)
ROLERAID
COST700
ENVSpace / Ground
ADAPTSPACE
Combat Specs
UNIT HP
23,000
RESIST: BALLISTIC
22
RESIST: BEAM
22
RESIST: MELEE
35
OFFENSE: RANGED
30
OFFENSE: MELEE
40
SPEED
150
HIGH-SPEED MOBILITY
235
THRUSTER
85
TURN SPEED
90
SLOTS (C/M/L)
21/19/13
MELEE PRIORITY
3
Weaponry
[MAIN] Zanbuster, Beam Zanber
[SUB] Scissor Anchor, Brand Marker (Thrown), Beam Gun x2, Rifle Grenade, Beam Shield + Shield Parry, Head Vulcan
Skill Program
Anti-Beam Coating Cloak, Max Output (K) Lv1, Raise Counter Lv1,
Emergency Evasion System Lv3, Flight Control Program Lv4, Forced Injector Lv4, High-Maneuver Armor Lv1, Melee Composite System Lv2, Aerial Melee System Lv2, Flap Booster Lv2, Glide Structure Lv3, Optimized Cooling Efficiency Lv2, Damage Control Lv1, High-Spec AMBAC Lv2, Assault Booster Lv1, Anti-Blast Stabilizer Lv1

[ SUPPORT UNITS ]

DMS-093 Full Armor νGundam
ROLESUPPORT
COST700
ENVSpace / Ground
ADAPTSPACE
Combat Specs
UNIT HP
25,000
RESIST: BALLISTIC
30
RESIST: BEAM
30
RESIST: MELEE
28
OFFENSE: RANGED
50
OFFENSE: MELEE
20
SPEED
130
HIGH-SPEED MOBILITY
210
THRUSTER
70
TURN SPEED
72
SLOTS (C/M/L)
16/18/18
MELEE PRIORITY
2
Weaponry
[MAIN] Large Beam Rifle, Long Beam Saber
[SUB] Fin Funnel (Normal / Defend), Shoulder M Launcher x2, Missile x4, Shield, Head Vulcan
Skill Program
One-More Thruster, Psycho-Frame Resonance Lv2,
Shield Booster Controller Lv1, Damage Control Lv2, Resist Move Lv2, Melee Composite System Lv1, Psycommu Weapon Buffer Lv4, Shield Break Stance Mastery Lv1, High-Performance Counter Program Lv2, Special Leg Buffer Lv4, High-Performance Radar Lv3, Forced Injector Lv3, Observational Data Link Lv1, High-Performance Aerospace Gimbal Lv2, Anti-Blast Stabilizer Lv1