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Delusion MS List #004(DMS#031~#040)

DMS-031Zeon's Gundam
COST 400 / GENERAL
HP 13,000
Resist: Ballistic 14
Resist: Beam 14
Resist: Melee 14
Offense: Ranged 20
Offense: Melee 20
Speed / HSM 130 / 180
Thruster / Turn 60 / 63
Slots: C/M/L 10 / 13 / 05
Melee Priority 2
Environment Space / Ground
Terrain Adapt Ground
Weaponry
[Main] Zs-Gundam Beam Rifle, IHL Beam Saber
[Sub] Hyper Bazooka, Beam Javelin[Throwing], Gelgoog Shield, Head Vulcan
Skills
Terrestrial Tactical Frame, Instant Heavy Logic, Inertial Shield Assault System, Fake Beacon Lv3, Pursuit Prevention ATK Program Lv1, Melee Combo Controller Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, Leg Shock Absorber Lv3, Quick Boost Lv2, Anti-Blast Stabilizer Lv1

DMS-032Dom (Heavy Combat Type)
COST 350 / GENERAL
HP 16,500
Resist: Ballistic 12
Resist: Beam 12
Resist: Melee 12
Offense: Ranged 07
Offense: Melee 28
Speed / HSM 140 / 190
Thruster / Turn 55 / 54
Slots: C/M/L 12 / 10 / 06
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Raketen Bazooka, FME Heat Saber
[Sub] Spread Beam, Sturm Faust, Zaku Machine Gun, Spike Shield
Skills
Terrestrial Tactical Frame, Fast Melee Enhancement, One-More Thruster, Enhanced Tackle Lv4, Interrupt Tackle Lv1, Explosive Reactive Armor Lv1, Shield Tackle Lv1, Emergency Evasion System Lv1, Special Leg Buffer Lv3, Leg Shock Absorber Lv3, Quick Boost Lv2, Anti-Blast Stabilizer Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Instant Thruster Precision System Lv1

DMS-033GM Sniper (Kojima Battalion Raid Spec)
COST 300 / RAID
HP 13,500
Resist: Ballistic 13
Resist: Beam 09
Resist: Melee 08
Offense: Ranged 30
Offense: Melee 00
Speed / HSM 115 / 190
Thruster / Turn 55 / 54
Slots: C/M/L 06 / 09 / 06
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] EAR+AAC LR Beam Rifle[Irradiation], Beam Saber[Proto]
[Sub] EAR LR Beam Rifle, 100mm MG, Hand Grenade[E], Shield
Skills
Anti-Aircraft Capability, Terrestrial Tactical Frame, External Auxiliary Reactor, Anti-Class Defense, Stealth Lv1, Maneuver Armor Lv1, Resist Move Lv2, Stabilization Device Lv1, Shield Tackle Lv1, Enhanced Tackle Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1, High-Performance Radar Lv2, High-Performance Scope Lv1, Melee Combo Controller Lv1

DMS-034Zaku II Kai (Bernard Wiseman Custom)
COST 350 / GENERAL
HP 14,500
Resist: Ballistic 13
Resist: Beam 13
Resist: Melee 10
Offense: Ranged 25
Offense: Melee 10 → 40 [IDW]
Speed / HSM 125 / 190
Thruster / Turn 55 / 66
Slots: C/M/L 10 / 10 / 06
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] MMP-80 MG[GN], Heat Hawk (IDW Ver. avail)
[Sub] Santa Claus Dummy Balloon, Smoke Grenade, Hand Grenade Z, MMP-80 Grenade Launcher
Skills
Indomitable Will, Shock Absorbing Shield, One-More Thruster, Terrestrial Tactical Frame, Emergency Evasion System Lv2 (Lv3 during IDW), Damage Control Lv1 (IDW only), Leg Shock Absorber Lv3, Quick Boost Lv4, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1, Offense System Lv1, High-Performance Balancer Lv1

DMS-035Rick Dom (Anavel Gato Custom)
COST 350 / RAID
HP 14,500
Resist: Ballistic 18
Resist: Beam 18
Resist: Melee 12
Offense: Ranged 18
Offense: Melee 18
Speed / HSM 140 / 210
Thruster / Turn 65 / 66
Slots: C/M/L 12 / 09 / 05
Melee Priority 3
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] ROD Beam Bazooka[Modified], HWM Heat Saber
[Sub] WIO+ROD Giant Bazooka, WIO+ROD Sturm Faust, Spread Beam
Skills
Lone Struggle System, Recoil Override Device, Weapon Interface Optimization, Heavy-Weight Melee, Maneuver Armor Lv2, Power Accelerator Lv2, Melee Combo Controller Lv2, Resist Move Lv1, Explosive Reactive Armor Lv1, Forced Injector Lv2, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1, Special Leg Buffer Lv3, High-Performance Balancer Lv1,Damage Control Lv2 (LSS only)

DMS-036Rick Dom (Royal Guards Custom)
COST 350 / GENERAL
HP 15,000
Resist: Ballistic 14
Resist: Beam 12
Resist: Melee 15
Offense: Ranged 15
Offense: Melee 20
Speed / HSM 140 / 190
Thruster / Turn 60 / 60
Slots: C/M/L 12 / 08 / 06
Melee Priority 2
Environment Space / Ground
Terrain Adapt Ground
Weaponry
[Main] Giant Bazooka, Heat Saber [L-Arm]
[Sub] MMP-80 Machine Gun, Spread Beam, Sturm Faust, Shield Lance
Skills
Cold District Equipment, Capital Defense Overlink, Active Guard Lv1, Enhanced Tackle Lv5, Anti-Jamming Lv3, Explosive Reactive Armor Lv1, Special R-Arm Equipment Buffer Lv4, High-Spec AMBAC Lv2, Forced Injector Lv2, Emergency Evasion System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Special Leg Buffer Lv2, Leg Shock Absorber Lv3, Anti-Blast Stabilizer Lv1

DMS-037Zaku Cannon Test Type (MSD)
COST 300 / SUPPORT
HP 14,000
Resist: Ballistic 15
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 30
Offense: Melee 05
Speed / HSM 100 / 150
Thruster / Turn 45 / 48
Slots: C/M/L 05 / 08 / 08
Melee Priority 1
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] TAD Zaku Machine Gun, IOD-D Heat Hawk
[Sub] Big Gun, 180mm Cannon
Skills
Tactical Drive, Impulse Override Defense, Shock Absorbing Shield, High-Performance Radar Lv2, High-Performance Scope Lv2, Observational Data Link Lv1, Immobile Fire System Lv1, Frontline Support System Lv1, Personnel Radar Lv2, Leg Shock Absorber Lv1, High-Performance Balancer Lv1

DMS-038Prototype High Mobility Zaku II
COST 300 / SUPPORT
HP 12,000
Resist: Ballistic 11
Resist: Beam 11
Resist: Melee 08
Offense: Ranged 14
Offense: Melee 16
Speed / HSM 120 / 190
Thruster / Turn 60 / 63
Slots: C/M/L 06 / 08 / 07
Melee Priority 1
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] SMS-S Zaku Bazooka, Heat Hawk Enhanced
[Sub] SMS-S Zaku Machine Gun, Cracker[Enhanced], SMS-S Simplified Missile Launcher
Skills
Space Mobile Shooting Support, Shock Absorbing Shield, Forced Injector Lv1, High-Spec AMBAC Lv2, Resist Move Lv1, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Aerospace Gimbal Lv2, Frontline Support System Lv1, High-Performance Balancer Lv1

DMS-039Zaku I Sniper Type (Yonem Kirks Custom)
COST 400 / SUPPORT
HP 16,000
Resist: Ballistic 17
Resist: Beam 17
Resist: Melee 08
Offense: Ranged 40
Offense: Melee 00
Speed / HSM 110 / 165
Thruster / Turn 50 / 48
Slots: C/M/L 04 / 10 / 14
Melee Priority 1
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] EAR Beam Sniper Rifle[Enhanced], Blow
[Sub] EAR Beam Sniper Rifle[Charged], Sturm Faust, Head Vulcan
Skills
External Auxiliary Reactor, Reaction Recovery Control, Terrestrial Tactical Frame, Anti-Class Defense, Dominance Reinforcement, High-Performance Radar Lv4, High-Performance Scope Lv4, Stabilization Device Lv2, Quick Boost Lv4, Precision Shelling Lv1, Scouting Parallel Processing Device Lv2, Frontline Support System Lv2, Observational Data Link Lv1, Leg Shock Absorber Lv2

DMS-040GM Sniper Custom (Heavy Armament Spec)
COST 350 / RAID
HP 13,000
Resist: Ballistic 12
Resist: Beam 14
Resist: Melee 10
Offense: Ranged 23
Offense: Melee 14
Speed / HSM 125 / 185
Thruster / Turn 60 / 60
Slots: C/M/L 05 / 08 / 11
Melee Priority 2
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] HP-SSS+PSN R-4 Beam Rifle, Beam Saber Unit
[Sub] Hyper Bazooka, 2-Barrel Beam Gun, Hand Beam Gun, PAS Visor Unit
Skills
High-Precision Shooting Support, External Auxiliary Reactor, Maneuver Armor Lv2, Resist Move Lv2, Precision Sniping Lv1, Immobile Fire System Lv1, High-Performance Radar Lv3, Scouting Parallel Processing Device Lv2, Precision Analysis System Lv2, High-Spec AMBAC Lv2, Melee Combo Controller Lv1, High-Performance Balancer, Assault Booster Lv1, Anti-Blast Stabilizer Lv1