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Delusion MS List #005(DMS#041~#050)

DMS-041GM Striker (Nemesis Instructor Corps)
COST 400 / RAID
HP 13,000
Resist: Ballistic 20
Resist: Beam 20
Resist: Melee 08
Offense: Ranged 05
Offense: Melee 35
Speed / HSM 130 / 190
Thruster / Turn 60 / 60
Slots: C/M/L 12 / 05 / 11
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] 100mm Machine Gun, Twin Beam Spear
[Sub] Twin Beam Spear[Scythe], Beam Saber, Striker Shield
Skills
Interrupt Step, Anti-Class Defense, Melee Combo Controller Lv2, Maneuver Armor Lv2, Damage Control Lv2, Active Guard Lv1, Interrupt Guard Lv1, Explosive Reactive Armor Lv1, Wearable Armor Lv1, Shield Break Stance Mastery Lv1, Observational Data Link Lv1, Shield Tackle Lv1, Anti-Blast Stabilizer Lv1

DMS-042Gyan High Mobility Type
COST 450 / RAID
HP 16,000
Resist: Ballistic 12
Resist: Beam 14
Resist: Melee 22
Offense: Ranged 05
Offense: Melee 40
Speed / HSM 145 / 230
Thruster / Turn 70 / 72
Slots: C/M/L 18 / 10 / 07
Melee Priority 3
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] 4-tube Rocket Launcher, EMC Beam Lance
[Sub] 4-barrel Vulcan Gun, EMC+MSL Beam Lance
Skills
Enhanced Melee Clash, Anti-Class Defense, Emergency Affinity Neutralizer, Melee Scaling Logic, Heavy Attack Lv1, Maneuver Armor Lv2, Melee Combo Controller Lv2, Close Combat Program Lv1, Special L-Arm Equipment Buffer Lv4, Special Leg Buffer Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv4, Assault Booster Lv1, Anti-Blast Stabilizer Lv1

DMS-043Gyan Mass Production Type
COST 400 / SUPPORT
HP 14,000
Resist: Ballistic 07
Resist: Beam 11
Resist: Melee 24
Offense: Ranged 10
Offense: Melee 40
Speed / HSM 130 / 200
Thruster / Turn 65 / 60
Slots: C/M/L 16 / 08 / 04
Melee Priority 2
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] Gyan Beam Saber, Needle Missile
[Sub] Hide Bomb, Needle Missile Piercing
Skills
Limited Maneuver Assist, Shock Absorbing Shield, Defense Mode Lv1, Resist Move Lv1, Offense System Lv1, Melee Combo Controller Lv1, Damage Control Lv1, Observational Data Link Lv1, High-Performance Aerospace Gimbal Lv2, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Special Leg Buffer Lv2, Quick Boost Lv2, Anti-Blast Stabilizer Lv1

DMS-044Z'Gok (Zeon Remnants)
COST 400 / SUPPORT
HP 16,000
Resist: Ballistic 14
Resist: Beam 14
Resist: Melee 14
Offense: Ranged 35
Offense: Melee 05
Speed / HSM 120 / 180
Thruster / Turn 50 / 54
Slots: C/M/L 09 / 09 / 10
Melee Priority 1
Environment Ground
Terrain Adapt Ground, Aquatic
Weaponry
[Main] Claw Vice Beam, Z'Gok Vice Nail
[Sub] Head 6-Tube Missile Launcher, Claw Vice Beam x2, Claw Vice Beam[Rapid-Fire]
Skills
Limited Maneuver Assist, Anti-Class Defense, Aquatic Mobile Shooting Lv2, Resist Move Lv2, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Frontline Support System Lv1, Enhanced Tackle Lv3, Anti-Blast Stabilizer Lv1, Special Head Buffer Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Quick Boost Lv3, Fall Prevention Control Lv1

DMS-045GM Kai (Earth Type)
COST 300 / GENERAL
HP 14,500
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 17
Offense: Melee 13
Speed / HSM 120 / 170
Thruster / Turn 60 / 63
Slots: C/M/L 09 / 08 / 04
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Bullpup Machine Gun, Beam Saber
[Sub] Hyper Bazooka[Mod], BSC Bullpup MG, Large Shield, Head Vulcan
Skills
Terrestrial Tactical Frame, Burst Shooting Control, Maneuver Armor Lv1, Emergency Evasion System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv2, Personnel Radar Lv2

DMS-046Zaku II Commander Type (Gaia Custom)
COST 350 / RAID
HP 14,000
Resist: Ballistic 16
Resist: Beam 16
Resist: Melee 16
Offense: Ranged 20
Offense: Melee 20
Speed / HSM 130 / 195
Thruster / Turn 70 / 69
Slots: C/M/L 10 / 10 / 04
Melee Priority 3
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] Twin Bazooka, Heat Hawk
[Sub] AAO Assault Armor, AAT Twin Bazooka, MMP-80 Machine Gun, Cracker
Skills
Assault Armor Operation, Anti-Armor Tactics, Shock Absorbing Shield, Anti-Class Defense, Maneuver Armor Lv2, Melee Combo Controller Lv2, Emergency Evasion System Lv1, High-Spec AMBAC Lv2, Forced Injector Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Anti-Blast Stabilizer Lv1, High-Performance Balancer Lv1, Assault Booster Lv1, Leg Shock Absorber Lv2

DMS-047Gundam Ground Type (Kojima Battalion)
COST 300 / RAID
HP 13,000
Resist: Ballistic 16
Resist: Beam 12
Resist: Melee 14
Offense: Ranged 15
Offense: Melee 15
Speed / HSM 125 / 195
Thruster / Turn 60 / 60
Slots: C/M/L 08 / 09 / 04
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] 100mm Machine Gun, IHL Gundam Hammer
[Sub] Rocket Launcher, Flash Grenade, Beam Saber, Shield, Chest Vulcan
Skills
Instant Heavy Logic, Anti-Class Defense, Terrestrial Tactical Frame, Maneuver Armor Lv2, Emergency Evasion System Lv1, Melee Combo Controller Lv1, Enhanced Tackle Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1, Frontline Support System Lv1, Personnel Radar Lv1, Anti-Blast Stabilizer Lv1

DMS-048Gundam Ground Type (Desert Equipment)
COST 300 / SUPPORT
HP 13,000
Resist: Ballistic 15
Resist: Beam 15
Resist: Melee 00
Offense: Ranged 15
Offense: Melee 15
Speed / HSM 110 / 150
Thruster / Turn 50 / 48
Slots: C/M/L 04 / 07 / 10
Melee Priority 1
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] ROL Ground Type Beam Rifle, Beam Saber
[Sub] Net Gun, BSL Ground Type Beam Rifle, Flash Grenade, Chest Vulcan, Shield
Skills
Desert Specification, Beam Scaling Logic, Release Ranged Output Limiter Lv1, Anti-Jamming Lv3, Precision Shelling Lv1, Stabilization Device Lv1, Resist Move Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Observational Data Link Lv1, Scouting Parallel Processing Device Lv1, Shield Tackle Lv1, Optimized Cooling Efficiency Lv1, Leg Shock Absorber Lv2, Frontline Support System Lv1

DMS-049Zaku I (Ramba Ral Custom)
COST 300 / RAID
HP 15,000
Resist: Ballistic 12
Resist: Beam 12
Resist: Melee 12
Offense: Ranged 14
Offense: Melee 21
Speed / HSM 125 / 185
Thruster / Turn 60 / 63
Slots: C/M/L 10 / 08 / 03
Melee Priority 3
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] Early Model Zaku MG, CBD Heat Hawk
[Sub] Early Model Zaku Bazooka, Cracker
Skills
Cascade Breach Driver, Limited Maneuver Assist, Lunar Suitability, Melee Combo Controller Lv2, Close Combat Program Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1

DMS-050Zaku II FS (Garma Zabi Custom)
COST 300 / SUPPORT
HP 12,000
Resist: Ballistic 12
Resist: Beam 12
Resist: Melee 06
Offense: Ranged 22
Offense: Melee 08
Speed / HSM 115 / 150
Thruster / Turn 50 / 48
Slots: C/M/L 05 / 06 / 10
Melee Priority 1
Environment Space / Ground
Terrain Adapt None
Weaponry
[Main] MMP-78 MG GN[Anti-Air], Large Heat Hawk
[Sub] Zaku Bazooka, TIL Sensor Unit, MMP-78 Grenade, Cracker, Head Vulcan x4
Skills
Tactical Info Link, Apex Cohesion Link, Capital Defense Overlink, Integrated Fire Suppressant, Dominance Reinforcement, Limited Maneuver Assist, Shock Absorbing Shield, Scouting Parallel Processing Device Lv2, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Precision Shelling Lv1, Leg Shock Absorber Lv3, Personnel Radar Lv2