DMS-011Gelgoog (Erik Blanke)
COST 400 / GENERAL
HP 15,000
Resist: Ballistic 14
Resist: Beam 14
Resist: Melee 14
Offense: Ranged 10
Offense: Melee 30
Speed / HSM 135 / 190
Thruster / Turn 55 / 60
Slots: C/M/L 13 / 10 / 05
Melee Priority 2
Environment Ground / Space
Terrain Adapt None
Weaponry
[Main] Gelgoog Beam Rifle, Beam Naginata
[Sub] G-Rocket Launcher, Beam Rifle[Rapid-fire], Gelgoog Shield + Shield Parry
[Main] Gelgoog Beam Rifle, Beam Naginata
[Sub] G-Rocket Launcher, Beam Rifle[Rapid-fire], Gelgoog Shield + Shield Parry
Skills
One-More Thruster, Inertial Shield Assault System, Shield Purge Boost, Emergency Evasion System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1, Forced Injector Lv1, Anti-Jamming Lv1, High-Performance Radar Lv2, Special Leg Buffer Lv2
One-More Thruster, Inertial Shield Assault System, Shield Purge Boost, Emergency Evasion System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1, Forced Injector Lv1, Anti-Jamming Lv1, High-Performance Radar Lv2, Special Leg Buffer Lv2
DMS-012GM Dominance (Yuu Kajima)
COST 350 / RAID
HP 12,000
Resist: Ballistic 06
Resist: Beam 06
Resist: Melee 24
Offense: Ranged 18
Offense: Melee 17
Speed / HSM 125 / 190
Thruster / Turn 60 / 60
Slots: C/M/L 08 / 08 / 08
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Prototype Twin Beam Cannon, EMC Beam Saber
[Sub] 100mm Machine Gun[Modified], EMC Beam Saber Unit, Command Shield, Hyper Bazooka
[Main] Prototype Twin Beam Cannon, EMC Beam Saber
[Sub] 100mm Machine Gun[Modified], EMC Beam Saber Unit, Command Shield, Hyper Bazooka
Skills
One-More Thruster, Terrestrial Tactical Frame, Enhanced Melee Clash, Maneuver Armor Lv2, Melee Combo Controller Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Assault Booster Lv2, Instant Thruster Precision System Lv1, Shield Break Stance Mastery Lv1, MS Destroying ATK Program Lv1
One-More Thruster, Terrestrial Tactical Frame, Enhanced Melee Clash, Maneuver Armor Lv2, Melee Combo Controller Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Assault Booster Lv2, Instant Thruster Precision System Lv1, Shield Break Stance Mastery Lv1, MS Destroying ATK Program Lv1
DMS-013GM Cannon [Jaburo Defense Force]
COST 300 / SUPPORT
HP 13,500
Resist: Ballistic 15
Resist: Beam 15
Resist: Melee 10
Offense: Ranged 25
Offense: Melee 00 → 15 [RCE]
Speed / HSM 115 / 150
Thruster / Turn 50 / 50
Slots: C/M/L 07 / 07 / 07
Melee Priority 1 → 2 [RCE]
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] EAR GM-II Beam Rifle, Blow
[Sub] 360mm Cannon, 100mm Machine Gun, Large Shield
[Main] EAR GM-II Beam Rifle, Blow
[Sub] 360mm Cannon, 100mm Machine Gun, Large Shield
Skills
Rapid Combat Evolution [RCE], External Auxiliary Reactor, Integrated Fire Suppressant, Capital Defense Overlink, Frontline Support System Lv2, High-Performance Radar Lv3, High-Performance Scope Lv2, Observational Data Link Lv1, Personnel Radar Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Quick Boost Lv2
[RCE Added] Resist Move Lv1, Offense System Lv1, Melee Combo Controller Lv1
Rapid Combat Evolution [RCE], External Auxiliary Reactor, Integrated Fire Suppressant, Capital Defense Overlink, Frontline Support System Lv2, High-Performance Radar Lv3, High-Performance Scope Lv2, Observational Data Link Lv1, Personnel Radar Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Quick Boost Lv2
[RCE Added] Resist Move Lv1, Offense System Lv1, Melee Combo Controller Lv1
DMS-014Ball Type K (Pre-Production)
COST 300 / SUPPORT
HP 12,000
Resist: Ballistic 14
Resist: Beam 14
Resist: Melee 08
Offense: Ranged 29
Offense: Melee 06
Speed / HSM 120 / 160
Thruster / Turn 35 / 50
Slots: C/M/L 05 / 05 / 11
Melee Priority 2
Environment Space
Terrain Adapt Space
Weaponry
[Main] 180mm Low-Recoil Cannon, Claw Arm
[Sub] 180mm Cannon x2, Winch Anchor
[Main] 180mm Low-Recoil Cannon, Claw Arm
[Sub] 180mm Cannon x2, Winch Anchor
Skills
Reaction Recovery Control, Spatial Tactical Frame, Dominance Reinforcement, Stealth Lv1, Fake Beacon Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, Stabilization Device Lv1, Precision Shelling Lv1, Special Head Buffer Lv1, Special Claw-Arms Buffer Lv4, Frontline Support System Lv1, High-Performance Aerospace Gimbal Lv2, High-Performance Radar Lv2, Observational Data Link Lv1, Enhanced Tackle Lv2
Reaction Recovery Control, Spatial Tactical Frame, Dominance Reinforcement, Stealth Lv1, Fake Beacon Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, Stabilization Device Lv1, Precision Shelling Lv1, Special Head Buffer Lv1, Special Claw-Arms Buffer Lv4, Frontline Support System Lv1, High-Performance Aerospace Gimbal Lv2, High-Performance Radar Lv2, Observational Data Link Lv1, Enhanced Tackle Lv2
DMS-015High Mobility Zaku II (Johney Ridden)
COST 450 / RAID
HP 13,500
Resist: Ballistic 22
Resist: Beam 14
Resist: Melee 20
Offense: Ranged 25
Offense: Melee 25
Speed / HSM 140 / 240
Thruster / Turn 75 / 72
Slots: C/M/L 10 / 12 / 10
Melee Priority 3
Environment Space
Terrain Adapt Space
Weaponry
[Main] ASF Giant Bazooka[Burst], Heat Hawk[Enhanced]
[Sub] ASF MMP-78 Machine Gun[GN], ASF MMP-78 Integrated Grenade, ASF Hand Grenade Z, MSL Heat Hawk[Enhanced]
[Main] ASF Giant Bazooka[Burst], Heat Hawk[Enhanced]
[Sub] ASF MMP-78 Machine Gun[GN], ASF MMP-78 Integrated Grenade, ASF Hand Grenade Z, MSL Heat Hawk[Enhanced]
Skills
Shock Absorbing Shield, Anti-Class Defense, Spatial Tactical Frame, Assault Strike Fire, Melee Scaling Logic, Reserve Thruster Control, Maneuver Armor Lv2, Emergency Evasion System Lv2, High-Performance Thruster Control System Lv2, Melee Composite System Lv1, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1, Quick Turn Lv1, Special Leg Buffer Lv2, Flexible Thruster Lv1, Optimized Cooling Efficiency Lv1
Shock Absorbing Shield, Anti-Class Defense, Spatial Tactical Frame, Assault Strike Fire, Melee Scaling Logic, Reserve Thruster Control, Maneuver Armor Lv2, Emergency Evasion System Lv2, High-Performance Thruster Control System Lv2, Melee Composite System Lv1, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1, Quick Turn Lv1, Special Leg Buffer Lv2, Flexible Thruster Lv1, Optimized Cooling Efficiency Lv1
DMS-016Gouf Flight Test Type (H-4)
COST 500 / SUPPORT
HP 16,500
Resist: Ballistic 24
Resist: Beam 24
Resist: Melee 06
Offense: Ranged 45
Offense: Melee 10
Speed / HSM 125 / 195
Thruster / Turn 75 / 63
Slots: C/M/L 11 / 12 / 13
Melee Priority 1
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Giant Bazooka[2-Burst], Blow
[Sub] High Mobility G Rocket, Leg Rocket Cannon, 5-Barrel Finger Vulcan x2, 5-Barrel Finger Vulcan[Rapid-Fire]
[Main] Giant Bazooka[2-Burst], Blow
[Sub] High Mobility G Rocket, Leg Rocket Cannon, 5-Barrel Finger Vulcan x2, 5-Barrel Finger Vulcan[Rapid-Fire]
Skills
Range Extender, Link-Sync Restorer, Engine Berserk, Flight System Lv2, Damage Control Lv2, Observational Data Link Lv1, Immobile Aerial Fire Lv1, Special Leg Buffer Lv5, Glide Structure Lv3, Flight Control Program Lv2, High-Performance Radar Lv1, Leg Shock Absorber Lv3, Quick Boost Lv2, Optimized Cooling Efficiency Lv1
Range Extender, Link-Sync Restorer, Engine Berserk, Flight System Lv2, Damage Control Lv2, Observational Data Link Lv1, Immobile Aerial Fire Lv1, Special Leg Buffer Lv5, Glide Structure Lv3, Flight Control Program Lv2, High-Performance Radar Lv1, Leg Shock Absorber Lv3, Quick Boost Lv2, Optimized Cooling Efficiency Lv1
DMS-017Zaku II (Flamethrower Equipment)
COST 300 / GENERAL
HP 13,500
Resist: Ballistic 18
Resist: Beam 18
Resist: Melee 04
Offense: Ranged 20
Offense: Melee 10
Speed / HSM 115 / 165
Thruster / Turn 50 / 50
Slots: C/M/L 04 / 08 / 08
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Zaku Bazooka, Heat Hawk
[Sub] IOL+TBFCS Flamethrower, Cracker
[Main] Zaku Bazooka, Heat Hawk
[Sub] IOL+TBFCS Flamethrower, Cracker
Skills
Shock Absorbing Shield, Anti-Class Defense, Infernal Overlap, Reaction Control Integration, Damage Control Lv1, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Enhanced Tackle Lv1, Leg Shock Absorber Lv2, Quick Boost Lv2, Personnel Radar Lv2, Anti-Stealth Lv3, High-Performance Radar Lv4, Thrust-Based Fire Cooling System Lv1
Shock Absorbing Shield, Anti-Class Defense, Infernal Overlap, Reaction Control Integration, Damage Control Lv1, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Enhanced Tackle Lv1, Leg Shock Absorber Lv2, Quick Boost Lv2, Personnel Radar Lv2, Anti-Stealth Lv3, High-Performance Radar Lv4, Thrust-Based Fire Cooling System Lv1
DMS-018Gouf (Thomas Kurtz Custom)
COST 300 / RAID
HP 13,000
Resist: Ballistic 07
Resist: Beam 07
Resist: Melee 16
Offense: Ranged 00
Offense: Melee 30
Speed / HSM 130 / 195
Thruster / Turn 60 / 66
Slots: C/M/L 09 / 06 / 07
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] 5-Barrel Finger Vulcan, HP-CQS+CBD Heat Sword
[Sub] HP-CQS Heat Rod, HP-CQS Long-range Heat Rod, Gouf Shield
[Main] 5-Barrel Finger Vulcan, HP-CQS+CBD Heat Sword
[Sub] HP-CQS Heat Rod, HP-CQS Long-range Heat Rod, Gouf Shield
Skills
Anti-Class Defense, High-Precision CQC Support, Cascade Breach Driver, Melee Combo Controller Lv2, Shield Break Stance Mastery Lv1, Anti-Stealth Lv1, High-Performance Radar Lv2, Anti-Jamming Lv3, Emergency Evasion System Lv1, Anti-Blast Stabilizer Lv1, Maneuver Armor Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv2
Anti-Class Defense, High-Precision CQC Support, Cascade Breach Driver, Melee Combo Controller Lv2, Shield Break Stance Mastery Lv1, Anti-Stealth Lv1, High-Performance Radar Lv2, Anti-Jamming Lv3, Emergency Evasion System Lv1, Anti-Blast Stabilizer Lv1, Maneuver Armor Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv2
DMS-019Pale Rider DII (Titans Custom)
COST 450 / GENERAL
HP 14,500
Resist: Ballistic 18
Resist: Beam 18
Resist: Melee 12
Offense: Ranged 40
Offense: Melee 05
Speed / HSM 130 / 180
Thruster / Turn 65 / 60
Slots: C/M/L 13 / 14 / 05
Melee Priority 2
Environment Ground/Space
Terrain Adapt Ground
Weaponry
[Main] Hyper Beam Rifle, Beam Saber
[Sub] SOP Shekinah-Gatling, SOP+BIL Shekinah-Missile, SOP Shekinah-Mega Beam, Head Vulcan, Slide Shield
[Main] Hyper Beam Rifle, Beam Saber
[Sub] SOP Shekinah-Gatling, SOP+BIL Shekinah-Missile, SOP Shekinah-Mega Beam, Head Vulcan, Slide Shield
Skills
Shekinah Optimizer, Blue Inferno Logic, Emergency Evasion System Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv3, High-Performance Radar Lv2, Anti-Blast Stabilizer Lv1, Flight Control Program Lv2, Fall Prevention Control Lv1
Shekinah Optimizer, Blue Inferno Logic, Emergency Evasion System Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv3, High-Performance Radar Lv2, Anti-Blast Stabilizer Lv1, Flight Control Program Lv2, Fall Prevention Control Lv1
DMS-020Dowas Custom (Scarlet Raid)
COST 400 / RAID
HP 15,000
Resist: Ballistic 15
Resist: Beam 15
Resist: Melee 12
Offense: Ranged 15
Offense: Melee 25
Speed / HSM 145 / 205
Thruster / Turn 60 / 63
Slots: C/M/L 10 / 10 / 08
Melee Priority 3
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] ASF Beam Bazooka, IOD Heat Saber[Enhanced]
[Sub] Chest Beam Gun, Head Vulcans, AAO Assault Armor
[Main] ASF Beam Bazooka, IOD Heat Saber[Enhanced]
[Sub] Chest Beam Gun, Head Vulcans, AAO Assault Armor
Skills
Assault Armor Operation, Assault Strike Fire, Anti-Class Defense, Impulse Override, Melee Combo Controller Lv2, Maneuver Armor Lv2, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Forced Injector Lv2, High-Spec AMBAC Lv2, Instant Thruster Precision System Lv1, Assault Booster Lv1, Special Leg Buffer Lv2, Explosive Reactive Armor Lv1, Wearable Armor Lv2
Assault Armor Operation, Assault Strike Fire, Anti-Class Defense, Impulse Override, Melee Combo Controller Lv2, Maneuver Armor Lv2, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Forced Injector Lv2, High-Spec AMBAC Lv2, Instant Thruster Precision System Lv1, Assault Booster Lv1, Special Leg Buffer Lv2, Explosive Reactive Armor Lv1, Wearable Armor Lv2