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Delusion MS List #009(DMS#081~#090)

DMS-081EWAC GM
COST 300 / SUPPORT
HP 11,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 15
Offense: Melee 15
Speed / HSM 125 / 160
Thruster / Turn 50 / 48
Slots: C/M/L 07 / 07 / 06
Melee Priority 1
Environment Space / Ground
Terrain Adapt None
Weaponry
[Main] Twin Beam Spray Gun, Beam Saber
[Sub] TIL Recon Sensor, PAS Recon Sensor, Head Vulcan
Skills
Tactical Info Link, Apex Cohesion Link, Precision Analysis System Lv1, Anti-Stealth Lv3, Stealth Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Anti-Jamming Lv1, Frontline Support System Lv1, High-Performance Scope Lv1, High-Spec AMBAC Lv1, High-Performance Aerospace Gimbal Lv1, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1

DMS-082Gundam GP01 Aqua Type (0083 MSV)
COST 500 / GENERAL
HP 15,500
Resist: Ballistic 18
Resist: Beam 18
Resist: Melee 18
Offense: Ranged 20
Offense: Melee 30
Speed / HSM 130 / 200
Thruster / Turn 60 / 66
Slots: C/M/L 22 / 10 / 22
Melee Priority 3
Environment Ground
Terrain Adapt Ground, Water
Weaponry
[Main] Missile Launcher [Torpedo], Beam Saber
[Sub] MSL Beam Saber, Torpedo, Shoulder Torpedo Tubes x4, GP01 Shield x2, Head Vulcan
Skills
Melee Scaling Logic, Terrestrial Tactical Frame, Aquatic Mobile Shooting Lv2, Emergency Evasion System Lv2, Forced Injector Lv2, Power Accelerator Lv2, Maneuver Armor Lv1, Melee Combo Controller Lv1, Pursuit Ranged Aux. Program Lv1, Bullet Feeder Lv1, Flight Control Program Lv2, Quick Boost Lv3, Leg Shock Absorber Lv3, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1

DMS-083Gouf Flight Test Type (Jaburo Base Type)
COST 500 / RAID
HP 17,500
Resist: Ballistic 18
Resist: Beam 18
Resist: Melee 08
Offense: Ranged 20
Offense: Melee 30
Speed / HSM 140 / 215
Thruster / Turn 70 / 69
Slots: C/M/L 16 / 12 / 08
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Giant Bazooka [Burst], MMP Heat Saber
[Sub] Bazooka [Cluster], Bazooka [APHE]
Skills
Low-Altitude Flight, Terrestrial Tactical Frame, Mobile Melee Program Lv1, Flight Control Program Lv4, Maneuver Armor Lv2, Emergency Evasion System Lv1, Forced Injector Lv2, Melee Combo Controller Lv1, MS Destroying ATK Program Lv1, Jamming Lv1, High-Performance Balancer Lv1, Assault Booster Lv1, Leg Shock Absorber Lv3, Anti-Blast Stabilizer Lv1

DMS-084Zaku II Kai (Capital Defense)
COST 300 / SUPPORT
HP 14,000
Resist: Ballistic 16
Resist: Beam 04
Resist: Melee 10
Offense: Ranged 25
Offense: Melee 15
Speed / HSM 115 / 165
Thruster / Turn 60 / 54
Slots: C/M/L 08 / 05 / 07
Melee Priority 1
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Zaku Bazooka [3-Burst], Heat Hawk [Enhanced]
[Sub] Signal Flare [Winter Chill], Hand Grenade [Incendiary], Sturm Faust, Smoke Grenade
Skills
Capital Defense Overlink, Shock Absorbing Shield, Cold District Equipment, Resist Move Lv2, Anti-Stealth Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Frontline Support System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Personnel Radar Lv2, Anti-Blast Stabilizer Lv1

DMS-085Guncannon MPT (White Dingo Team)
COST 350 / RAID
HP 14,000
Resist: Ballistic 18
Resist: Beam 10
Resist: Melee 18
Offense: Ranged 25
Offense: Melee 20
Speed / HSM 120 / 185
Thruster / Turn 60 / 66
Slots: C/M/L 03 / 12 / 09
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] 100mm Machine Gun x2, Blow [Enhanced]
[Sub] 240mm Cannon x2, 240mm Cannon [4-Burst] x2, MSL Blow [Enhanced], BIL Fire Nuts, Head Vulcan x2
Skills
Blue Inferno Logic, Melee Scaling Logic, Chaff-Minovsky Shroud, Broad-range Tactical Uplink, Active Guard Lv3, Interrupt Guard Lv1, Maneuver Armor Lv2, Resist Move Lv1, Melee Combo Controller Lv1, Offense System Lv1, Anti-Stealth Lv2, High-Performance Radar Lv2, Assault Booster Lv2, Stabilization Device Lv1, High-Performance Balancer Lv1

DMS-086GM Cannon (North America)
COST 300 / RAID
HP 15,500
Resist: Ballistic 12
Resist: Beam 12
Resist: Melee 20 → 35 [COD]
Offense: Ranged 10
Offense: Melee 20 → 35 [COD]
Speed / HSM 130 / 170
Thruster / Turn 65 / 60
Slots: C/M/L 10 / 09 / 08
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Beam Spray Gun [Rapid-fire], Blow [NA Custom]
[Sub] 360mm Cannon, Large Shield + Shield Bash, Hyper Bazooka, Hand Grenade [Enhanced]
Skills
Melee-Hit Reload Link, Cavalry Overdrive (COD), Maneuver Armor Lv2, Offensive System Lv1, Melee Combo Controller Lv1, Explosive Reactive Armor Lv1, High-Performance Radar Lv3, Leg Shock Absorber Lv3, Assault Booster Lv2, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1, [COD] Emergency Evasion System Lv2, Power Accelerator Lv2

DMS-087GM Night Seeker (Knight Yeager)
COST 400 / GENERAL
HP 16,000
Resist: Ballistic 13
Resist: Beam 18
Resist: Melee 11
Offense: Ranged 31
Offense: Melee 09
Speed / HSM 125 / 180
Thruster / Turn 70 / 58
Slots: C/M/L 10 / 13 / 05
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] GM-II Beam Rifle, Beam Dagger
[Sub] 100mm Machine Gun [HESH], Beam Saber, Signal Flare [Buster], Hand Grenade [Enhanced], Shield
Skills
Electronic Warfare Suite (Marker Lv1, Observational Data Link Lv1, Anti-Jamming Lv1, Anti-Stealth Lv1), Jamming Lv3, Quick Boost Lv4, Glide Structure Lv3, Flight Control Program Lv3, Leg Shock Absorber Lv3, Forced Injector Lv2, Emergency Evasion System Lv1, Maneuver Armor Lv1, Fall Prevention Control Lv1, High-Performance Radar Lv2, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1

DMS-088GM SPARTAN
COST 350 / GENERAL
HP 15,500
Resist: Ballistic 14
Resist: Beam 07
Resist: Melee 15
Offense: Ranged 20
Offense: Melee 20
Speed / HSM 130 / 185
Thruster / Turn 60 / 66
Slots: C/M/L 10 / 08 / 06
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Minigun, Pulse Knife
[Sub] Wired Anti-MS Missile (WAMM), Handgun, Beam Saber, Hand Grenade, Smoke Discharger
Skills
Camouflage Jacket (Stealth Lv3), Minovsky Particle Dispersion, Maneuver Armor Lv1, Emergency Evasion System Lv1, Melee Combo Controller Lv1, Special Left Shoulder Armor Buffer Lv2, Quick Boost Lv3, Leg Shock Absorber Lv3, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1

DMS-089Gouf Hunter
COST 350 / RAID
HP 14,500
Resist: Ballistic 10
Resist: Beam 06
Resist: Melee 20
Offense: Ranged 15
Offense: Melee 25
Speed / HSM 135 / 195
Thruster / Turn 65 / 72
Slots: C/M/L 08 / 09 / 08
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] 5-barrel Machine Gun, Heat Sword
[Sub] Handgun [Gel Bullet], Heat Knife, Hand Grenade x3
Skills
Kinetic Priority Override, Terrestrial Tactical Frame, Close Combat Program Lv1, Melee Combo Controller Lv2, Maneuver Armor Lv2, Resist Move Lv1, Power Accelerator Lv2, Anti-Stealth Lv3, Assault Booster Lv3, Leg Shock Absorber Lv3, L-Arm Special Defense System Lv1, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1, Stealth Lv1

DMS-090GM Juggler (Stand-Alone)
COST 350 / SUPPORT
HP 13,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 22
Offense: Melee 08
Speed / HSM 115 / 190
Thruster / Turn 45 / 45
Slots: C/M/L 07 / 09 / 04
Melee Priority 1
Environment Space / Ground
Terrain Adapt None
Weaponry
[Main] Bullpup Machine Gun, Beam Saber
[Sub] Remote Controlled Ball Unit, Beam Rifle x4, Head Vulcan
Skills
Remote Control Attack, Limited Maneuver Assist, Full Attack Lv1, Chobham Armor Lv2, High-Performance Radar Lv2, High-Spec AMBAC Lv2, Observational Data Link Lv1, Immobile Fire System Lv1, High-Performance Scope Lv1, High-Performance Aerospace Gimbal Lv1, Personnel Radar Lv2