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Delusion MS List #001(DMS#001~#010)

DMS-001Zaku High Mobility Test Type
COST 300 / GENERAL
HP 15,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 17
Offense: Melee 13
Speed / HSM 135 / 190
Thruster / Turn 60 / 60
Slots: C/M/L 07 / 08 / 06
Melee Priority 2
Environment Space
Terrain Adapt Space
Weaponry
[Main] Zaku Machine Gun[Burst], Heat Hawk[Enhanced]
[Sub] Zaku Bazooka, Cracker
Skills
One-More Thruster, Spatial Tactical Frame, Frontline Support System Lv3, Special Leg Buffer Lv4, Maneuver Armor Lv2, Emergency Evasion System Lv1, High-Spec AMBAC Lv2, Forced Injector Lv1, Personnel Radar Lv1

DMS-002Gouf Heavy Arms Type (Zeon Remnants)
COST 350 / SUPPORT
HP 15,000
Resist: Ballistic 17
Resist: Beam 02
Resist: Melee 17
Offense: Ranged 35
Offense: Melee 00
Speed / HSM 115 / 160
Thruster / Turn 50 / 50
Slots: C/M/L 04 / 08 / 12
Melee Priority 1
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] IPBS 5B-Finger Gatling, Blow
[Sub] PAS Sturm Faust, Head Vulcan, 5B-Finger Gatling x2
Skills
Impact Penetration Burst Spec, Anti-Class Defense, Anti-Blast Stabilizer Lv1, Shock Dampeners Lv1, Precision Analysis System Lv1, Observational Data Link Lv1, Personnel Radar Lv3, Leg Shock Absorber Lv2, Quick Boost Lv3, High-Performance Radar Lv1, Frontline Support System Lv1

DMS-003Zaku Flipper (EH Custom)
COST 400 / SUPPORT
HP 14,500
Resist: Ballistic 16
Resist: Beam 14
Resist: Melee 12
Offense: Ranged 30
Offense: Melee 10
Speed / HSM 115 / 185
Thruster / Turn 50 / 50
Slots: C/M/L 05 / 07 / 12
Melee Priority 1
Environment Ground / Space
Terrain Adapt Space
Weaponry
[Main] ROL+ROD Switch-Type Beam Launcher, Blow
[Sub] ROD Camera Gun, TIL Sensor Array, ROD Beam Launcher[Rapid]
Skills
Tactical Info Link, Recoil Override Device, Observational Data Link Lv1, High-Spec AMBAC Lv2, Special Leg Buffer Lv2, Back Option Buffer Lv2, Stealth Lv1, Anti-Stealth Lv3, Anti-Jamming Lv2, Release Ranged Output Limiter Lv1, High-Performance Radar Lv3, Flight Control Program Lv1, High-Performance Aerospace Gimbal Lv2, Quick Boost Lv2, Leg Shock Absorber Lv2

DMS-004Guntank Local Control Type
COST 350 / GENERAL
HP 16,500
Resist: Ballistic 20
Resist: Beam 20
Resist: Melee 02
Offense: Ranged 35
Offense: Melee 15
Speed / HSM 125 / 170
Thruster / Turn 35 / 36
Slots: C/M/L 06 / 06 / 12
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] R-Arm 3-tube Missile, Blow
[Sub] 120mm Cannon[APHE], 120mm Cannon[Cluster], L-Arm 3-tube Missile, Shovel Blow(Counter Action)
Skills
Anti-Class Defense, Reaction Recovery Control, Shock Dampeners Lv1, Precision Shelling Lv1, Spike Tackle Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Damage Control Lv1, Enhanced Tackle Lv2, Leg Shock Absorber Lv2, High-Performance Radar Lv2, High-Speed Charge Lv1

DMS-005GM Early Type
COST 300 / RAID
HP 13,500
Resist: Ballistic 12
Resist: Beam 12
Resist: Melee 06
Offense: Ranged 20
Offense: Melee 15
Speed / HSM 125 / 195
Thruster / Turn 65 / 66
Slots: C/M/L 10 / 05 / 08
Melee Priority 3
Environment Space
Terrain Adapt Space
Weaponry
[Main] SMS-R Bullpup Machine Gun, Blow [Enhanced]
[Sub] SMS-R Hyper Bazooka, SMS-R Beam Spray Gun, Head Vulcan, Large Shield
Skills
Emergency Sortie, Emergency Execution Protocol, Space Mobile Shooting Raid, Damage Control Lv2, High-Spec AMBAC Lv2, Frontline Support System Lv2, Personnel Radar Lv2, Enhanced Tackle Lv1, Anti-Blast Stabilizer Lv1, Emergency Evasion System Lv1

DMS-006Dom (Cold Climate Type)
COST 350 / RAID
HP 14,500
Resist: Ballistic 20
Resist: Beam 12
Resist: Melee 18
Offense: Ranged 10
Offense: Melee 35
Speed / HSM 135 / 205
Thruster / Turn 65 / 63
Slots: C/M/L 12 / 09 / 06
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Giant Bazooka[Cloth], IHL Heat Saber[Enhanced]
[Sub] Zaku Machine Gun, Artificial Snowfall Sprayer
Skills
Cold District Equipment, Residual Trace Dampener, Chaff-Minovsky Shroud, Instant Heavy Logic, Stealth Lv2, Maneuver Armor Lv2, Explosive Reactive Armor Lv1, High-Performance Balancer Lv1, Melee Combo Controller Lv1, Optimized Cooling Efficiency Lv1, Anti-Jamming Lv2, Special Leg Buffer Lv2, Pursuit Melee Aux. Program Lv1

DMS-007Dom Tropical Test Type (Roy Greenwood)
COST 350 / GENERAL
HP 16,500
Resist: Ballistic 22
Resist: Beam 18
Resist: Melee 14
Offense: Ranged 20
Offense: Melee 15
Speed / HSM 135 / 200
Thruster / Turn 65 / 54
Slots: C/M/L 10 / 09 / 08
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Giant Bazooka[Cloth], Heat Saber
[Sub] AAC Short-Barrel Zaku Machine Gun, Wire-Guided Rocket Grenade
Skills
Anti-Class Defense, Anti-Aircraft Capability, Apex Cohesion Link, Purge-Pulse Active Sonar, Desert Specification, Emergency Evasion System Lv2, Explosive Reactive Armor Lv1, Special Leg Buffer Lv3, Special Back Buffer Lv2, High-Performance Balancer Lv1, Melee Combo Controller Lv1, Optimized Cooling Efficiency Lv1, Anti-Blast Stabilizer Lv1

DMS-008Zaku II Ground Type (08MST)
COST 300 / RAID
HP 12,500
Resist: Ballistic 16
Resist: Beam 02
Resist: Melee 18
Offense: Ranged 12
Offense: Melee 28
Speed / HSM 125 / 200
Thruster / Turn 70 / 66
Slots: C/M/L 10 / 08 / 05
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Zaku Machine Gun, AMS Large Heat Hawk
[Sub] Flash Cracker, Smoke Discharger
Skills
Shock Absorbing Shield, High-Altitude Overdrive, Interrupt Step, Assault Booster Lv3, Maneuver Armor Lv2, Glide Structure Lv4, Aerial Melee System Lv2, Flight Control Program Lv2, Leg Shock Absorber Lv2, Frontline Support System Lv1, Personnel Radar Lv1, High-Performance Balancer Lv1, Melee Combo Controller Lv1

DMS-009Gouf Custom (Weis Rose)
COST 400 / RAID
HP 13,000
Resist: Ballistic 14
Resist: Beam 14
Resist: Melee 14
Offense: Ranged 10 → 30[SPB]
Offense: Melee 40 → 60[SPB]
Speed / HSM 135 → 145 / 210
Thruster / Turn 55 / 63
Slots: C/M/L 13 / 11 / 04
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] 3B-Gatling[Burst], Heat Sword[Modified]
[Sub] Heat Sword[L-Hand], Heat Rod, Flash Grenade, Signal Flare[Winter Chill], Gouf Shield + Shield Purge Attack
Skills
Shield Purge Boost, Melee-Hit Reload Link, Cold District Equipment, Terrestrial Tactical Frame, Stealth Lv2, Anti-Jamming Lv2, Maneuver Armor Lv2, Close Combat Program Lv1, Emergency Evasion System Lv1, Power Accelerator Lv2, Melee Combo Controller Lv1, Forced Injector Lv2, Optimized Cooling Efficiency Lv1, Anti-Blast Stabilizer Lv1, High-Performance Balancer Lv1, Melee Battle Optimizer Lv1

DMS-010GM Commander Type (WD)
COST 350 / GENERAL
HP 14,500
Resist: Ballistic 14
Resist: Beam 14
Resist: Melee 16
Offense: Ranged 20
Offense: Melee 15
Speed / HSM 120 / 185
Thruster / Turn 60 / 63
Slots: C/M/L 10 / 08 / 06
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Ground-type Beam Rifle, Beam Saber
[Sub] WIO Rocket Launcher, WIO 100mm Machine Gun[Enhanced], Prototype Beam Rifle, Hand Grenade[E], Small Shield + Shield Parry
Skills
Broad-range Tactical Uplink, Terrestrial Tactical Frame, Weapon Interface Optimization, Observational Data Link Lv1, High-Performance Radar Lv2, Anti-Stealth Lv1, Anti-Jamming Lv1, Emergency Evasion System Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, Quick Boost Lv3, Leg Shock Absorber Lv3, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1