DMS-061GM Dominance (Philip Hughes Custom)
COST 400 / GENERAL
HP 14,500
Resist: Ballistic 13
Resist: Beam 13
Resist: Melee 13
Offense: Ranged 20
Offense: Melee 20
Speed / HSM 130 / 185
Thruster / Turn 60 / 63
Slots: C/M/L 11 / 11 / 10
Melee Priority 2
Environment Space / Ground
Terrain Adapt Ground
Weaponry
[Main] Twin Beam Cannon, Beam Saber
[Sub] 100mm-Machine Gun [HESH], Gun Turret x2, Large Shield
[Main] Twin Beam Cannon, Beam Saber
[Sub] 100mm-Machine Gun [HESH], Gun Turret x2, Large Shield
Skills
Emergency Affinity Neutralizer, Interrupt Step, Instant Thruster Precision System Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv2, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1
Emergency Affinity Neutralizer, Interrupt Step, Instant Thruster Precision System Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv2, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1
DMS-062Zaku II Commander Type (Ortega Custom)
COST 350 / GENERAL
HP 15,000
Resist: Ballistic 12
Resist: Beam 12
Resist: Melee 12
Offense: Ranged 13
Offense: Melee 22
Speed / HSM 130 / 195
Thruster / Turn 70 / 63
Slots: C/M/L 10 / 10 / 07
Melee Priority 3
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] SMS Zaku-Machine Gun, Large Heat Hawk
[Sub] MSL Large Heat Hawk, Zaku Bazooka, Cracker
[Main] SMS Zaku-Machine Gun, Large Heat Hawk
[Sub] MSL Large Heat Hawk, Zaku Bazooka, Cracker
Skills
Melee Scaling Logic, Space Mobile Shooting, Shock Absorbing Shield, Maneuver Armor Lv1, Pursuit Melee Aux. Program Lv1, Emergency Evasion System Lv1, Melee Combo Controller Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Blast Stabilizer Lv1, Quick Boost Lv1
Melee Scaling Logic, Space Mobile Shooting, Shock Absorbing Shield, Maneuver Armor Lv1, Pursuit Melee Aux. Program Lv1, Emergency Evasion System Lv1, Melee Combo Controller Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Blast Stabilizer Lv1, Quick Boost Lv1
DMS-063Zaku II Commander Type (Mash Custom)
COST 350 / SUPPORT
HP 16,000
Resist: Ballistic 15
Resist: Beam 15
Resist: Melee 10
Offense: Ranged 30
Offense: Melee 08
Speed / HSM 115 / 195
Thruster / Turn 60 / 60
Slots: C/M/L 06 / 10 / 10
Melee Priority 2
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] SMS-S Zaku Machine Gun[HB], Heat Hawk
[Sub] Heat Bayonet, Zaku Bazooka, Cracker
[Main] SMS-S Zaku Machine Gun[HB], Heat Hawk
[Sub] Heat Bayonet, Zaku Bazooka, Cracker
Skills
Space Mobile Shooting Support, Limited Maneuver Assist, Shock Absorbing Shield, Pursuit Ranged Aux. Program Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, High-Performance Aerospace Gimbal Lv2, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Blast Stabilizer Lv1, Quick Boost Lv1
Space Mobile Shooting Support, Limited Maneuver Assist, Shock Absorbing Shield, Pursuit Ranged Aux. Program Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, High-Performance Aerospace Gimbal Lv2, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Blast Stabilizer Lv1, Quick Boost Lv1
DMS-064Casval's Gundam (Gihren's Greed MSV)
COST 450 / RAID
HP 16,000
Resist: Ballistic 14
Resist: Beam 14
Resist: Melee 20
Offense: Ranged 05
Offense: Melee 40
Speed / HSM 135 / 200
Thruster / Turn 65 / 63
Slots: C/M/L 15 / 10 / 10
Melee Priority 3
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] ASF Cs-G Beam Rifle, Beam Saber
[Sub] ASF Hyper Bazooka, Beam Javelin [Throwing], Large Shield, Head Vulcan, Cs-G Blow
[Main] ASF Cs-G Beam Rifle, Beam Saber
[Sub] ASF Hyper Bazooka, Beam Javelin [Throwing], Large Shield, Head Vulcan, Cs-G Blow
Skills
Assault Strike Fire, Anti-Class Defense, EX Boost Lv2, Melee Combo Controller Lv2, Emergency Evasion System Lv2, Maneuver Armor Lv2, Anti-Jamming Lv3, Anti-Stealth Lv3, Assault Booster Lv3, Power Accelerator Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, Damage Control Lv1, Counter Boost Lv1, Leg Shock Absorber Lv3, Anti-Blast Stabilizer Lv1
Assault Strike Fire, Anti-Class Defense, EX Boost Lv2, Melee Combo Controller Lv2, Emergency Evasion System Lv2, Maneuver Armor Lv2, Anti-Jamming Lv3, Anti-Stealth Lv3, Assault Booster Lv3, Power Accelerator Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, Damage Control Lv1, Counter Boost Lv1, Leg Shock Absorber Lv3, Anti-Blast Stabilizer Lv1
DMS-065Gundam Mk-III Unit 8 (Red)
COST 600 / GENERAL
HP 20,000
Resist: Ballistic 20
Resist: Beam 25
Resist: Melee 25
Offense: Ranged 20 → 40[SPB]
Offense: Melee 40 → 60[SPB]
Speed / HSM 140 / 215
[SPB]Speed / HSM 150 / 215
Thruster / Turn 70 / 75
Slots: C/M/L 18 / 22 / 12
Melee Priority 2
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] Beam Rifle, Beam Saber
[Sub / Normal] Beam Cannon x2, Shield Saber, Shield + Shield Parry, BSL Beam Rifle
[Sub / Purge] Beam Cannon x2, Beam Saber x2, BSL Beam Rifle
[Main] Beam Rifle, Beam Saber
[Sub / Normal] Beam Cannon x2, Shield Saber, Shield + Shield Parry, BSL Beam Rifle
[Sub / Purge] Beam Cannon x2, Beam Saber x2, BSL Beam Rifle
Skills
Beam Scaling Logic, Shield Purge Boost, Inertial Shield Assault System, Emergency Evasion System Lv3, Forced Injector Lv4, Back Binder Special Cushioning Lv4, Melee Composite System Lv1, Instant Thruster Precision System Lv1, Shield Break Stance Mastery Lv1, Close Combat Program Lv1, Immobile Fire System Lv1, High-Spec AMBAC Lv2, High-Performance Radar Lv2, Quick Boost Lv4, Leg Shock Absorber Lv4, Flight Control Program Lv3
Beam Scaling Logic, Shield Purge Boost, Inertial Shield Assault System, Emergency Evasion System Lv3, Forced Injector Lv4, Back Binder Special Cushioning Lv4, Melee Composite System Lv1, Instant Thruster Precision System Lv1, Shield Break Stance Mastery Lv1, Close Combat Program Lv1, Immobile Fire System Lv1, High-Spec AMBAC Lv2, High-Performance Radar Lv2, Quick Boost Lv4, Leg Shock Absorber Lv4, Flight Control Program Lv3
DMS-066GM Sniper II (Titans Colors)
COST 500 / SUPPORT
HP 18,000
Resist: Ballistic 22
Resist: Beam 22
Resist: Melee 10
Offense: Ranged 45
Offense: Melee 15
Speed / HSM 125 / 190
Thruster / Turn 65 / 60
Slots: C/M/L 05 / 12 / 19
Melee Priority 2
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] HP-SSS L-9 Beam Rifle, Beam Saber
[Sub] HP-SSS Beam Gun, Command Shield, Hand Grenade [E]
[Main] HP-SSS L-9 Beam Rifle, Beam Saber
[Sub] HP-SSS Beam Gun, Command Shield, Hand Grenade [E]
Skills
High-Precision Shooting Support, Limited Maneuver Assist, High-Performance Radar Lv3, High-Performance Scope Lv3, Resist Move Lv2, Melee Composite System Lv1, Anti-Jamming Lv2, Frontline Support System Lv2, High-Performance Thruster Control Lv1, High-Performance Aerospace Gimbal Lv2, Observational Data Link Lv1, Personnel Radar Lv3, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1, Leg Shock Absorber Lv4, Quick Boost Lv2
High-Precision Shooting Support, Limited Maneuver Assist, High-Performance Radar Lv3, High-Performance Scope Lv3, Resist Move Lv2, Melee Composite System Lv1, Anti-Jamming Lv2, Frontline Support System Lv2, High-Performance Thruster Control Lv1, High-Performance Aerospace Gimbal Lv2, Observational Data Link Lv1, Personnel Radar Lv3, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1, Leg Shock Absorber Lv4, Quick Boost Lv2
DMS-067Dom Funf (Midnight Fenrir Corps)
COST 350 / GENERAL
HP 16,500
Resist: Ballistic 13
Resist: Beam 20
Resist: Melee 13
Offense: Ranged 11
Offense: Melee 35
Speed / HSM 145 / 200
Thruster / Turn 60 / 72
Slots: C/M/L 10 / 12 / 06
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Raketen Bazooka, IHL Heat Saber
[Sub] Spread Beam, 120mm Assault Rifle
[Main] Raketen Bazooka, IHL Heat Saber
[Sub] Spread Beam, 120mm Assault Rifle
Skills
Instant Heavy Logic, Anti-Class Defense, Emergency Evasion System Lv2, Anti-Stealth Lv2, Maneuver Armor Lv1, Damage Control Lv1, Explosive Reactive Armor Lv1, Special Leg Buffer Lv2, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Blast Stabilizer Lv1
Instant Heavy Logic, Anti-Class Defense, Emergency Evasion System Lv2, Anti-Stealth Lv2, Maneuver Armor Lv1, Damage Control Lv1, Explosive Reactive Armor Lv1, Special Leg Buffer Lv2, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Blast Stabilizer Lv1
DMS-068Tristan Failnaught (Twilight Axis MSV)
COST 600 / GENERAL
HP 22,000
Resist: Ballistic 23
Resist: Beam 29
Resist: Melee 20
Offense: Ranged 40
Offense: Melee 20
Speed / HSM 140 / 215
Thruster / Turn 75 / 78
Slots: C/M/L 15 / 15 / 14
Melee Priority 2
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] LIS INCOM Beam Gun, INCOM Beam Saber x2
[Sub] INCOM Shoulder Beam x2, INCOM Beam x4, INCOM Salvo x8
[Main] LIS INCOM Beam Gun, INCOM Beam Saber x2
[Sub] INCOM Shoulder Beam x2, INCOM Beam x4, INCOM Salvo x8
Skills
Failnaught System, Link Shot Lv1, Instant Thruster Precision System Lv1, Emergency Evasion System Lv2, Forced Injector Lv3, Flight Control Program Lv3, Maneuver Armor Lv1, Damage Control Lv1, Optimized Cooling Efficiency Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Melee Combo Controller Lv1, Glide Structure Lv3, Quick Boost Lv3, Anti-Blast Stabilizer Lv1
Failnaught System, Link Shot Lv1, Instant Thruster Precision System Lv1, Emergency Evasion System Lv2, Forced Injector Lv3, Flight Control Program Lv3, Maneuver Armor Lv1, Damage Control Lv1, Optimized Cooling Efficiency Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Melee Combo Controller Lv1, Glide Structure Lv3, Quick Boost Lv3, Anti-Blast Stabilizer Lv1
DMS-069GM III Early Warning Type
COST 450 / SUPPORT
HP 17,500
Resist: Ballistic 15
Resist: Beam 15
Resist: Melee 12
Offense: Ranged 25
Offense: Melee 25
Speed / HSM 125 / 190
Thruster / Turn 70 / 63
Slots: C/M/L 11 / 13 / 13
Melee Priority 2
Environment Space / Ground
Terrain Adapt Space
Weaponry
[Main] Beam Rifle, Beam Saber
[Sub] Surveillance Unit, Electronic Countermeasure System, Beam Rifle [Rapid], Club, Head Vulcan
[Main] Beam Rifle, Beam Saber
[Sub] Surveillance Unit, Electronic Countermeasure System, Beam Rifle [Rapid], Club, Head Vulcan
Skills
EC System Operation, Precision Analysis System Lv3, Limited Maneuver Assist, Anti-Stealth Lv3, Anti-Jamming Lv2, High-Performance Radar Lv3, Observational Data Link Lv1, Over Boost Lv1, Melee Combo Controller Lv1, Emergency Evasion System Lv1, Forced Injector Lv2, Resist Move Lv1, Damage Control Lv1, Aux. Power Lv1, High-Performance Aerospace Gimbal Lv2, High-Spec AMBAC Lv1, High-Performance Balancer Lv1
EC System Operation, Precision Analysis System Lv3, Limited Maneuver Assist, Anti-Stealth Lv3, Anti-Jamming Lv2, High-Performance Radar Lv3, Observational Data Link Lv1, Over Boost Lv1, Melee Combo Controller Lv1, Emergency Evasion System Lv1, Forced Injector Lv2, Resist Move Lv1, Damage Control Lv1, Aux. Power Lv1, High-Performance Aerospace Gimbal Lv2, High-Spec AMBAC Lv1, High-Performance Balancer Lv1
DMS-070GM Sloep
COST 300 / RAID
HP 13,500
Resist: Ballistic 15
Resist: Beam 15
Resist: Melee 05
Offense: Ranged 26
Offense: Melee 04
Speed / HSM 130 / 190
Thruster / Turn 60 / 66
Slots: C/M/L 07 / 07 / 07
Melee Priority 2
Environment Ground
Terrain Adapt Ground, Water
Weaponry
[Main] Harpoon Gun, Beam Pick
[Sub] Sonar Gun, Harpoon Gun [Rapid], Sensor Pod
[Main] Harpoon Gun, Beam Pick
[Sub] Sonar Gun, Harpoon Gun [Rapid], Sensor Pod
Skills
Impulse Override, Link-Sync Restorer, Precision Analysis System Lv2, Stealth Lv2, Anti-Stealth Lv1, Aquatic Mobile Shooting Lv1, Emergency Evasion System Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Melee Combo Controller Lv1, Assault Booster Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2
Impulse Override, Link-Sync Restorer, Precision Analysis System Lv2, Stealth Lv2, Anti-Stealth Lv1, Aquatic Mobile Shooting Lv1, Emergency Evasion System Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Melee Combo Controller Lv1, Assault Booster Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2