DMS-021Zaku Desert Type (Karakal Team)
COST 300 / GENERAL
HP 13,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 25
Offense: Melee 05
Speed / HSM 120 / 165
Thruster / Turn 50 / 54
Slots: C/M/L 08 / 08 / 06
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Zaku Bazooka, Heat Hawk
[Sub] Short-Barrel Zaku MG, Arm Missile Pod, Cracker, 2-tube Rocket Launcher, Head Vulcan, Signal Flare[Sand Storm]
[Main] Zaku Bazooka, Heat Hawk
[Sub] Short-Barrel Zaku MG, Arm Missile Pod, Cracker, 2-tube Rocket Launcher, Head Vulcan, Signal Flare[Sand Storm]
Skills
Link-Sync Restorer, Desert Specification, Observational Data Link Lv1, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Jamming Lv2, Optimized Cooling Efficiency Lv1, High-Performance Radar Lv2, Quick Boost Lv2, Frontline Support System Lv1, Anti-Stealth Lv1
Link-Sync Restorer, Desert Specification, Observational Data Link Lv1, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Jamming Lv2, Optimized Cooling Efficiency Lv1, High-Performance Radar Lv2, Quick Boost Lv2, Frontline Support System Lv1, Anti-Stealth Lv1
DMS-022Gouf (Lou Roher Custom)
COST 300 / GENERAL
HP 13,500
Resist: Ballistic 08
Resist: Beam 04
Resist: Melee 18
Offense: Ranged 10
Offense: Melee 25
Speed / HSM 130 / 180
Thruster / Turn 50 / 54
Slots: C/M/L 10 / 06 / 05
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Zaku Bazooka, Heat Sword
[Sub] 120mm Assault Rifle, Spike Shield, KPO Shield Blow
[Main] Zaku Bazooka, Heat Sword
[Sub] 120mm Assault Rifle, Spike Shield, KPO Shield Blow
Skills
Kinetic Priority Override, Mirror Optimization, Maneuver Armor Lv1, Resist Move Lv2, Shield Tackle Lv1, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, Enhanced Tackle Lv2, Anti-Blast Stabilizer Lv1, Melee Combo Controller Lv1, Quick Boost Lv2, Leg Shock Absorber Lv2
Kinetic Priority Override, Mirror Optimization, Maneuver Armor Lv1, Resist Move Lv2, Shield Tackle Lv1, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, Enhanced Tackle Lv2, Anti-Blast Stabilizer Lv1, Melee Combo Controller Lv1, Quick Boost Lv2, Leg Shock Absorber Lv2
DMS-023Prototype Gouf
COST 300 / GENERAL
HP 14,500
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 20
Offense: Melee 10
Speed / HSM 125 / 190
Thruster / Turn 55 / 54
Slots: C/M/L 08 / 07 / 06
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Zaku Bazooka, Heat Sword
[Sub] Zaku Machine Gun, Gouf Shield, AAT Zaku Bazooka, MSL Heat Sword
[Main] Zaku Bazooka, Heat Sword
[Sub] Zaku Machine Gun, Gouf Shield, AAT Zaku Bazooka, MSL Heat Sword
Skills
Desert Specification, Melee Scaling Logic, Anti-Armor Tactics, Terrestrial Tactical Frame, Emergency Evasion System Lv2, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1, Anti-Jamming Lv1, Leg Shock Absorber Lv2, Quick Boost Lv2, Optimized Cooling Efficiency Lv1
Desert Specification, Melee Scaling Logic, Anti-Armor Tactics, Terrestrial Tactical Frame, Emergency Evasion System Lv2, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1, Anti-Jamming Lv1, Leg Shock Absorber Lv2, Quick Boost Lv2, Optimized Cooling Efficiency Lv1
DMS-024Command Light Armor (0080MSV)
COST 300 / RAID
HP 10,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 15
Offense: Melee 15
Speed / HSM 135 / 200
Thruster / Turn 55 / 69
Slots: C/M/L 09 / 05 / 07
Melee Priority 3
Environment Ground / Space
Terrain Adapt Ground
Weaponry
[Main] Beam Gun[2-Burst], CBD Beam Saber
[Sub] Bullpup Machine Gun, Head Vulcan
[Main] Beam Gun[2-Burst], CBD Beam Saber
[Sub] Bullpup Machine Gun, Head Vulcan
Skills
Cascade Breach Driver, Simplified Frame Structure, Melee Combo Controller Lv2, Maneuver Armor Lv2, Resist Move Lv2, Power Accelerator Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Assault Booster Lv2, Personnel Radar Lv2, Anti-Blast Stabilizer Lv1
Cascade Breach Driver, Simplified Frame Structure, Melee Combo Controller Lv2, Maneuver Armor Lv2, Resist Move Lv2, Power Accelerator Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Assault Booster Lv2, Personnel Radar Lv2, Anti-Blast Stabilizer Lv1
DMS-025Guncannon A (M-MSV)
COST 300 / SUPPORT
HP 13,000
Resist: Ballistic 16
Resist: Beam 16
Resist: Melee 00
Offense: Ranged 30
Offense: Melee 00
Speed / HSM 100 / 160
Thruster / Turn 50 / 48
Slots: C/M/L 03 / 10 / 08
Melee Priority 1
Environment Space/Ground
Terrain Adapt None
Weaponry
[Main] Guncannon-A Beam Rifle, Blow
[Sub] TRL 240mm Cannon[Cluster] x2, AAC 240mm Cannon[Burst] x2, AAC 3-tube Arm Missile, Head Vulcan
[Main] Guncannon-A Beam Rifle, Blow
[Sub] TRL 240mm Cannon[Cluster] x2, AAC 240mm Cannon[Burst] x2, AAC 3-tube Arm Missile, Head Vulcan
Skills
Anti-Aircraft Capability, Tactical Reserve Logic, Anti-Class Defense, Observational Data Link Lv1, High-Performance Radar Lv1, High-Performance Scope Lv1, High-Performance Balancer Lv1, High-Performance Aerospace Gimbal Lv2, Frontline Support System Lv2
Anti-Aircraft Capability, Tactical Reserve Logic, Anti-Class Defense, Observational Data Link Lv1, High-Performance Radar Lv1, High-Performance Scope Lv1, High-Performance Balancer Lv1, High-Performance Aerospace Gimbal Lv2, Frontline Support System Lv2
DMS-026G-Line Normal
COST 350 / GENERAL
HP 14,500
Resist: Ballistic 12
Resist: Beam 12
Resist: Melee 12
Offense: Ranged 18
Offense: Melee 18
Speed / HSM 125 / 180
Thruster / Turn 55 / 63
Slots: C/M/L 10 / 10 / 06
Melee Priority 2
Environment Ground / Space
Terrain Adapt None
Weaponry
[Main] Up to 2 (EEE Short Beam Rifle / Heavy Beam Rifle / Assault-Armor Shotgun), Beam Saber
[Sub] G-Line Shield, Head Vulcan, Sub x1 (EEE Missile / Gatling Smasher / Assault Cannon)
[Main] Up to 2 (EEE Short Beam Rifle / Heavy Beam Rifle / Assault-Armor Shotgun), Beam Saber
[Sub] G-Line Shield, Head Vulcan, Sub x1 (EEE Missile / Gatling Smasher / Assault Cannon)
Skills
Extra Equipment Extension, Anti-Class Defense, Mirror Optimization, Emergency Evasion System Lv1, Forced Injector Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Leg Shock Absorber Lv2, Quick Boost Lv2, Melee Combo Controller Lv1
Extra Equipment Extension, Anti-Class Defense, Mirror Optimization, Emergency Evasion System Lv1, Forced Injector Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Leg Shock Absorber Lv2, Quick Boost Lv2, Melee Combo Controller Lv1
DMS-027Desert Zaku (Jet Ski Equipment)
COST 350 / GENERAL
HP 15,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 16
Offense: Ranged 30
Offense: Melee 05
Speed / HSM 140 / 225
Thruster / Turn 60 / 54
Slots: C/M/L 10 / 09 / 06
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] GMS 290mm Rocket Launcher, HWM Heat Tomahawk
[Sub] GMS Short-Barrel Zaku Machine Gun, GMS Arm Missile Pod, GMS Cracker, Head Vulcan, Signal Flare[Sand Storm]
[Main] GMS 290mm Rocket Launcher, HWM Heat Tomahawk
[Sub] GMS Short-Barrel Zaku Machine Gun, GMS Arm Missile Pod, GMS Cracker, Head Vulcan, Signal Flare[Sand Storm]
Skills
Ground Mobile Shooting, Shock Absorbing Shield, Desert Specification, Terrestrial Tactical Frame, Heavy-Weight Melee, Anti-Blast Stabilizer Lv1, Optimized Cooling Efficiency Lv1, Anti-Stealth Lv2, Anti-Jamming Lv1, Special Leg Buffer Lv3, Emergency Evasion System Lv1
Ground Mobile Shooting, Shock Absorbing Shield, Desert Specification, Terrestrial Tactical Frame, Heavy-Weight Melee, Anti-Blast Stabilizer Lv1, Optimized Cooling Efficiency Lv1, Anti-Stealth Lv2, Anti-Jamming Lv1, Special Leg Buffer Lv3, Emergency Evasion System Lv1
DMS-028Zaku II HM Ground Type (Led Wayline)
COST 300 / RAID
HP 13,000
Resist: Ballistic 12
Resist: Beam 04
Resist: Melee 14
Offense: Ranged 16
Offense: Melee 14
Speed / HSM 130 / 185
Thruster / Turn 50 / 60
Slots: C/M/L 11 / 06 / 04
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] ROD+WIO Magella Top Cannon, Heat Hawk
[Sub] ROD Mid-Model Zaku MG, Hand Grenade Z, MSL Heat Hawk
[Main] ROD+WIO Magella Top Cannon, Heat Hawk
[Sub] ROD Mid-Model Zaku MG, Hand Grenade Z, MSL Heat Hawk
Skills
Shock Absorbing Shield, Anti-Class Defense, Recoil Override Device, Weapon Interface Optimization, One-More Thruster, Melee Scaling Logic, Melee Combo Controller Lv2, Maneuver Armor Lv2, Emergency Evasion System Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv1, Assault Booster Lv1
Shock Absorbing Shield, Anti-Class Defense, Recoil Override Device, Weapon Interface Optimization, One-More Thruster, Melee Scaling Logic, Melee Combo Controller Lv2, Maneuver Armor Lv2, Emergency Evasion System Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv1, Assault Booster Lv1
DMS-029Zaku II (Mass Productive)
COST 300 / GENERAL
HP 15,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 15
Offense: Melee 15
Speed / HSM 115 / 165
Thruster / Turn 55 / 54
Slots: C/M/L 10 / 10 / 05
Melee Priority 2
Environment Space/Ground
Terrain Adapt None
Weaponry
[Main] Zaku Machine Gun[Burst], IHL Heat Hawk
[Sub] Zaku Bazooka, Cracker
[Main] Zaku Machine Gun[Burst], IHL Heat Hawk
[Sub] Zaku Bazooka, Cracker
Skills
Shock Absorbing Shield, Instant Heavy Logic, Anti-Class Defense, Dominance Reinforcement, Emergency Evasion System Lv2, High-Performance Balancer Lv1, Frontline Support System Lv2, Personnel Radar Lv2, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv1
Shock Absorbing Shield, Instant Heavy Logic, Anti-Class Defense, Dominance Reinforcement, Emergency Evasion System Lv2, High-Performance Balancer Lv1, Frontline Support System Lv2, Personnel Radar Lv2, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv1
DMS-030GM Commander Type
COST 300 / GENERAL
HP 14,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 20
Offense: Melee 10
Speed / HSM 115 / 170
Thruster / Turn 50 / 57
Slots: C/M/L 08 / 08 / 08
Melee Priority 2
Environment Space/Ground
Terrain Adapt None
Weaponry
[Main] Beam Spray Gun, AOO Beam Saber x2
[Sub] Hyper Bazooka, Head Vulcan, Large Shield
[Main] Beam Spray Gun, AOO Beam Saber x2
[Sub] Hyper Bazooka, Head Vulcan, Large Shield
Skills
Arc Output Optimization, Emergency Affinity Neutralizer, Emergency Evasion System Lv2, Quick Boost Lv4, Damage Control Lv1, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Frontline Support System Lv1, Leg Shock Absorber Lv2
Arc Output Optimization, Emergency Affinity Neutralizer, Emergency Evasion System Lv2, Quick Boost Lv4, Damage Control Lv1, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Frontline Support System Lv1, Leg Shock Absorber Lv2