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Dlusion MS List #003(DMS#021~#030)

DMS-021Zaku Desert Type (Karakal Team)
COST 300 / GENERAL
HP 13,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 25
Offense: Melee 05
Speed / HSM 120 / 165
Thruster / Turn 50 / 54
Slots: C/M/L 08 / 08 / 06
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Zaku Bazooka, Heat Hawk
[Sub] Short-Barrel Zaku MG, Arm Missile Pod, Cracker, 2-tube Rocket Launcher, Head Vulcan, Signal Flare[Sand Storm]
Skills
Link-Sync Restorer, Desert Specification, Observational Data Link Lv1, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Jamming Lv2, Optimized Cooling Efficiency Lv1, High-Performance Radar Lv2, Quick Boost Lv2, Frontline Support System Lv1, Anti-Stealth Lv1

DMS-022Gouf (Lou Roher Custom)
COST 300 / GENERAL
HP 13,500
Resist: Ballistic 08
Resist: Beam 04
Resist: Melee 18
Offense: Ranged 10
Offense: Melee 25
Speed / HSM 130 / 180
Thruster / Turn 50 / 54
Slots: C/M/L 10 / 06 / 05
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Zaku Bazooka, Heat Sword
[Sub] 120mm Assault Rifle, Spike Shield, KPO Shield Blow
Skills
Kinetic Priority Override, Mirror Optimization, Maneuver Armor Lv1, Resist Move Lv2, Shield Tackle Lv1, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, Enhanced Tackle Lv2, Anti-Blast Stabilizer Lv1, Melee Combo Controller Lv1, Quick Boost Lv2, Leg Shock Absorber Lv2

DMS-023Prototype Gouf
COST 300 / GENERAL
HP 14,500
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 20
Offense: Melee 10
Speed / HSM 125 / 190
Thruster / Turn 55 / 54
Slots: C/M/L 08 / 07 / 06
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] Zaku Bazooka, Heat Sword
[Sub] Zaku Machine Gun, Gouf Shield, AAT Zaku Bazooka, MSL Heat Sword
Skills
Desert Specification, Melee Scaling Logic, Anti-Armor Tactics, Terrestrial Tactical Frame, Emergency Evasion System Lv2, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1, Anti-Jamming Lv1, Leg Shock Absorber Lv2, Quick Boost Lv2, Optimized Cooling Efficiency Lv1

DMS-024Command Light Armor (0080MSV)
COST 300 / RAID
HP 10,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 15
Offense: Melee 15
Speed / HSM 135 / 200
Thruster / Turn 55 / 69
Slots: C/M/L 09 / 05 / 07
Melee Priority 3
Environment Ground / Space
Terrain Adapt Ground
Weaponry
[Main] Beam Gun[2-Burst], CBD Beam Saber
[Sub] Bullpup Machine Gun, Head Vulcan
Skills
Cascade Breach Driver, Simplified Frame Structure, Melee Combo Controller Lv2, Maneuver Armor Lv2, Resist Move Lv2, Power Accelerator Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Assault Booster Lv2, Personnel Radar Lv2, Anti-Blast Stabilizer Lv1

DMS-025Guncannon A (M-MSV)
COST 300 / SUPPORT
HP 13,000
Resist: Ballistic 16
Resist: Beam 16
Resist: Melee 00
Offense: Ranged 30
Offense: Melee 00
Speed / HSM 100 / 160
Thruster / Turn 50 / 48
Slots: C/M/L 03 / 10 / 08
Melee Priority 1
Environment Space/Ground
Terrain Adapt None
Weaponry
[Main] Guncannon-A Beam Rifle, Blow
[Sub] TRL 240mm Cannon[Cluster] x2, AAC 240mm Cannon[Burst] x2, AAC 3-tube Arm Missile, Head Vulcan
Skills
Anti-Aircraft Capability, Tactical Reserve Logic, Anti-Class Defense, Observational Data Link Lv1, High-Performance Radar Lv1, High-Performance Scope Lv1, High-Performance Balancer Lv1, High-Performance Aerospace Gimbal Lv2, Frontline Support System Lv2

DMS-026G-Line Normal
COST 350 / GENERAL
HP 14,500
Resist: Ballistic 12
Resist: Beam 12
Resist: Melee 12
Offense: Ranged 18
Offense: Melee 18
Speed / HSM 125 / 180
Thruster / Turn 55 / 63
Slots: C/M/L 10 / 10 / 06
Melee Priority 2
Environment Ground / Space
Terrain Adapt None
Weaponry
[Main] Up to 2 (EEE Short Beam Rifle / Heavy Beam Rifle / Assault-Armor Shotgun), Beam Saber
[Sub] G-Line Shield, Head Vulcan, Sub x1 (EEE Missile / Gatling Smasher / Assault Cannon)
Skills
Extra Equipment Extension, Anti-Class Defense, Mirror Optimization, Emergency Evasion System Lv1, Forced Injector Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Leg Shock Absorber Lv2, Quick Boost Lv2, Melee Combo Controller Lv1

DMS-027Desert Zaku (Jet Ski Equipment)
COST 350 / GENERAL
HP 15,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 16
Offense: Ranged 30
Offense: Melee 05
Speed / HSM 140 / 225
Thruster / Turn 60 / 54
Slots: C/M/L 10 / 09 / 06
Melee Priority 2
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] GMS 290mm Rocket Launcher, HWM Heat Tomahawk
[Sub] GMS Short-Barrel Zaku Machine Gun, GMS Arm Missile Pod, GMS Cracker, Head Vulcan, Signal Flare[Sand Storm]
Skills
Ground Mobile Shooting, Shock Absorbing Shield, Desert Specification, Terrestrial Tactical Frame, Heavy-Weight Melee, Anti-Blast Stabilizer Lv1, Optimized Cooling Efficiency Lv1, Anti-Stealth Lv2, Anti-Jamming Lv1, Special Leg Buffer Lv3, Emergency Evasion System Lv1

DMS-028Zaku II HM Ground Type (Led Wayline)
COST 300 / RAID
HP 13,000
Resist: Ballistic 12
Resist: Beam 04
Resist: Melee 14
Offense: Ranged 16
Offense: Melee 14
Speed / HSM 130 / 185
Thruster / Turn 50 / 60
Slots: C/M/L 11 / 06 / 04
Melee Priority 3
Environment Ground
Terrain Adapt Ground
Weaponry
[Main] ROD+WIO Magella Top Cannon, Heat Hawk
[Sub] ROD Mid-Model Zaku MG, Hand Grenade Z, MSL Heat Hawk
Skills
Shock Absorbing Shield, Anti-Class Defense, Recoil Override Device, Weapon Interface Optimization, One-More Thruster, Melee Scaling Logic, Melee Combo Controller Lv2, Maneuver Armor Lv2, Emergency Evasion System Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv1, Assault Booster Lv1

DMS-029Zaku II (Mass Productive)
COST 300 / GENERAL
HP 15,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 15
Offense: Melee 15
Speed / HSM 115 / 165
Thruster / Turn 55 / 54
Slots: C/M/L 10 / 10 / 05
Melee Priority 2
Environment Space/Ground
Terrain Adapt None
Weaponry
[Main] Zaku Machine Gun[Burst], IHL Heat Hawk
[Sub] Zaku Bazooka, Cracker
Skills
Shock Absorbing Shield, Instant Heavy Logic, Anti-Class Defense, Dominance Reinforcement, Emergency Evasion System Lv2, High-Performance Balancer Lv1, Frontline Support System Lv2, Personnel Radar Lv2, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv1

DMS-030GM Commander Type
COST 300 / GENERAL
HP 14,000
Resist: Ballistic 10
Resist: Beam 10
Resist: Melee 10
Offense: Ranged 20
Offense: Melee 10
Speed / HSM 115 / 170
Thruster / Turn 50 / 57
Slots: C/M/L 08 / 08 / 08
Melee Priority 2
Environment Space/Ground
Terrain Adapt None
Weaponry
[Main] Beam Spray Gun, AOO Beam Saber x2
[Sub] Hyper Bazooka, Head Vulcan, Large Shield
Skills
Arc Output Optimization, Emergency Affinity Neutralizer, Emergency Evasion System Lv2, Quick Boost Lv4, Damage Control Lv1, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Frontline Support System Lv1, Leg Shock Absorber Lv2