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COST[400]

[ RAID UNITS ]

DMS-009 Gouf Custom (Weis Rose)
ROLERAID
COST400
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
13,000
RES:BAL
14
RES:BEAM
14
RES:MEL
14
OFF:RNG
10→30
OFF:MEL
40→60
SPEED
135→145
HSM
210
THRUST
55
TURN
63
SLOTS
13/11/04
PRIORITY
3
Weaponry
[MAIN] 3-Barrel Gatling (Burst), Heat Sword (Modified)
[SUB] Heat Sword (L-Hand), Heat Rod, Flash Grenade, Signal Flare (Winter Chill), Gouf Shield + Shield Purge Attack
Skill Program
Shield Purge Boost, Melee-Hit Reload Link, Cold District Equipment, Terrestrial Tactical Frame, Stealth Lv2, Anti-Jamming Lv2, Maneuver Armor Lv2, Close Combat Program Lv1, Emergency Evasion System Lv1, Power Accelerator Lv2, Melee Combo Controller Lv1, Forced Injector Lv2, Optimized Cooling Efficiency Lv1, Anti-Blast Stabilizer Lv1, High-Performance Balancer Lv1, Melee Battle Optimizer Lv1
DMS-020 Dowas Custom (Scarlet Raid)
ROLERAID
COST400
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
15,000
RES:BAL
15
RES:BEAM
15
RES:MEL
12
OFF:RNG
15
OFF:MEL
25
SPEED
145
HSM
205
THRUST
60
TURN
63
SLOTS
10/10/08
PRIORITY
3
Weaponry
[MAIN] Beam Bazooka [ASF], Heat Saber (Enhanced)
[SUB] Chest Beam Gun, Head Vulcans, Assault Armor
Skill Program
Assault Armor Operation, Assault Strike Fire, Anti-Class Defense, Impulse Override,
Melee Combo Controller Lv2, Maneuver Armor Lv2, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Forced Injector Lv2, High-Spec AMBAC Lv2, Instant Thruster Precision System Lv1, Assault Booster Lv1, Special Leg Buffer Lv2, Explosive Reactive Armor Lv1, Wearable Armor Lv2
DMS-041 GM Striker (Nemesis Instructor Corps)
ROLERAID
COST400
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
20
RES:BEAM
20
RES:MEL
08
OFF:RNG
05
OFF:MEL
35
SPEED
130
HSM
190
THRUST
60
TURN
60
SLOTS
12/05/11
PRIORITY
3
Weaponry
[MAIN] 100mm Machine Gun, Twin Beam Spear
[SUB] Twin Beam Spear (Scythe), Beam Saber, Striker Shield
Skill Program
Interrupt Step, Anti-Class Defense,
Melee Combo Controller Lv2, Maneuver Armor Lv2, Damage Control Lv2, Active Guard Lv1, Interrupt Guard Lv1, Explosive Reactive Armor Lv1, Wearable Armor Lv1, Shield Break Stance Mastery Lv1, Observational Data Link Lv1, Shield Tackle Lv1, Anti-Blast Stabilizer Lv1
DMS-059 Gaza-C (Glemy Faction)
ROLERAID
COST400
ENVSPACE / GROUND
ADAPTNONE
Combat Specs
UNIT HP
13,000
RES:BAL
10
RES:BEAM
26
RES:MEL
06
OFF:RNG
35
OFF:MEL
05
SPEED
135/200
HSM
195/225
THRUST
70
TURN
60/48
SLOTS
10/10/08
PRIORITY
2
Weaponry
[MAIN] Knuckle Buster, Beam Saber
[SUB] Knuckle Buster (Rapid-fire)
Skill Program
Spatial Tactical Frame,
Over Boost Lv1, Thrust-Based Fire Cooling System Lv1, Maneuver Armor Lv2, Special Back Add-On Buffer Lv3, Special Arms Equipment Buffer Lv3, Forced Injector Lv2, Transform (Flight) Lv1, Emergency Evasion System Lv1, High-Performance Radar Lv2, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1

[ GENERAL UNITS ]

DMS-011 Gelgoog (Erik Blanke)
ROLEGENERAL
COST400
ENVGround / Space
ADAPTNONE
Combat Specs
UNIT HP
15,000
RES:BAL
14
RES:BEAM
14
RES:MEL
14
OFF:RNG
10→30
OFF:MEL
30→50
SPEED
135→145
HSM
190
THRUST
55
TURN
60
SLOTS
13/10/05
PRIORITY
2
Weaponry
[MAIN] Gelgoog Beam Rifle, Beam Naginata
[SUB] G-Rocket Launcher, Beam Rifle (Rapid-fire), Gelgoog Shield + Shield Parry
Skill Program
One-More Thruster, Inertial Shield Assault System, Shield Purge Boost, Emergency Evasion System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1, Forced Injector Lv1, Anti-Jamming Lv1, High-Performance Radar Lv2, Special Leg Buffer Lv2
DMS-031 Zeon's Gundam
ROLEGENERAL
COST400
ENVSpace / Ground
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
14
RES:BEAM
14
RES:MEL
14
OFF:RNG
20
OFF:MEL
20
SPEED
130
HSM
180
THRUST
60
TURN
63
SLOTS
10/13/05
PRIORITY
2
Weaponry
[MAIN] Zs-Gundam Beam Rifle, Beam Saber [IHL]
[SUB] Hyper Bazooka, Beam Javelin (Throwing), Gelgoog Shield, Head Vulcan
Skill Program
Terrestrial Tactical Frame, Instant Heavy Logic, Inertial Shield Assault System,
Fake Beacon Lv3, Pursuit Prevention ATK Program Lv1, Melee Combo Controller Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, Leg Shock Absorber Lv3, Quick Boost Lv2, Anti-Blast Stabilizer Lv1
DMS-061 GM Dominance (Philip Hughes Custom)
ROLEGENERAL
COST400
ENVSpace / Ground
ADAPTGROUND
Combat Specs
UNIT HP
14,500
RES:BAL
13
RES:BEAM
13
RES:MEL
13
OFF:RNG
20
OFF:MEL
20
SPEED
130
HSM
185
THRUST
60
TURN
63
SLOTS
11/11/10
PRIORITY
2
Weaponry
[MAIN] Twin Beam Cannon, Beam Saber
[SUB] 100mm Machine Gun (HESH), Gun Turret x2, Large Shield
Skill Program
Emergency Affinity Neutralizer, Interrupt Step, Instant Thruster Precision System Lv1,
Emergency Evasion System Lv1, Forced Injector Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv2, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1
DMS-079 Galbaldy Alpha (Filius Stream Custom)
ROLEGENERAL
COST400
ENVSpace / Ground
ADAPTNone
Combat Specs
UNIT HP
14,500
RESIST: BALLISTIC
16
RESIST: BEAM
16
RESIST: MELEE
10
OFFENSE: RANGED
20
OFFENSE: MELEE
20
SPEED
130
HIGH-SPEED MOBILITY
210
THRUSTER
60
TURN SPEED
69
SLOTS (C/M/L)
10/10/08
MELEE PRIORITY
3
Weaponry
[MAIN] Galbaldy Beam Rifle, Gyan Beam Saber
[SUB] Gyan Beam Saber [MSL], Sturm Faust, Galbaldy Shield
Skill Program
Melee Scaling Logic, One-More Thruster, Lunar Suitability,
Emergency Evasion System Lv2, Forced Injector Lv2, Melee Combo Controller Lv1, Anti-Jamming Lv1, Anti-Stealth Lv1, Enhanced Tackle Lv3, Special Leg Buffer Lv2, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1
DMS-087 GM Night Seeker (Knight Yeager)
ROLEGENERAL
COST400
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
16,000
RESIST: BALLISTIC
13
RESIST: BEAM
18
RESIST: MELEE
11
OFFENSE: RANGED
31
OFFENSE: MELEE
09
SPEED
125
HIGH-SPEED MOBILITY
180
THRUSTER
70
TURN SPEED
58
SLOTS (C/M/L)
10/13/05
MELEE PRIORITY
2
Weaponry
[MAIN] GM-II Beam Rifle, Beam Dagger
[SUB] 100mm Machine Gun (HESH), Beam Saber, Signal Flare (Buster), Hand Grenade, Shield
Skill Program
Electronic Warfare Suite,
Jamming Lv3, Flight Control Program Lv3, Glide Structure Lv3, Quick Boost Lv4, Maneuver Armor Lv1, Emergency Evasion System Lv1, Forced Injector Lv2, Fall Prevention Control Lv1, High-Performance Radar Lv2, Leg Shock Absorber Lv3, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1
DMS-095 GM Quel (First Hazel Prototype)
ROLEGENERAL
COST400
ENVSpace / Ground
ADAPTSPACE
Combat Specs
UNIT HP
14,000
RESIST: BALLISTIC
18
RESIST: BEAM
18
RESIST: MELEE
16
OFFENSE: RANGED
20
OFFENSE: MELEE
20
SPEED
125
HIGH-SPEED MOBILITY
200
THRUSTER
55
TURN SPEED
60
SLOTS (C/M/L)
10/08/10
MELEE PRIORITY
2
Weaponry
[MAIN] GM Rifle, Hazel Beam Saber
[SUB] Hazel Beam Rifle, Command Shield
Skill Program
Mirror Optimization, Emergency Affinity Neutralizer,
Shield Break Stance Mastery Lv1, Flight Control Program Lv2, Emergency Evasion System Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Melee Combo Controller Lv1, Forced Injector Lv1, High-Performance Radar Lv1, Quick Boost Lv3, Leg Shock Absorber Lv3, Fall Prevention Control Lv1, Frontline Support System Lv1, Anti-Blast Stabilizer Lv1

[ SUPPORT UNITS ]

DMS-003 Zaku Flipper (Ethelbert Hincapie Custom)
ROLESUPPORT
COST400
ENVGROUND / SPACE
ADAPTSPACE
Combat Specs
UNIT HP14,500
RES:BAL16
RES:BEAM14
RES:MEL12
OFF:RNG30
OFF:MEL10
SPEED115
HSM185
THRUST50
TURN50
SLOTS05/07/12
PRIORITY1
Weaponry
[MAIN] Switch-Type Beam Launcher [ROL], Blow
[SUB] Camera Gun, Sensor Array [TIL], Beam Launcher (Rapid-fire) 
Skill Program
Tactical Info Link, Recoil Override Device, Observational Data Link Lv1, High-Spec AMBAC Lv2, Special Leg Buffer Lv2, Back Option Buffer Lv2, Stealth Lv1, Anti-Stealth Lv3, Anti-Jamming Lv2, Release Ranged Output Limiter Lv1, High-Performance Radar Lv3, Flight Control Program Lv1, High-Performance Aerospace Gimbal Lv2, Quick Boost Lv2, Leg Shock Absorber Lv2
DMS-039 Zaku I Sniper Type (Yonem Kirks Custom)
ROLESUPPORT
COST400
ENVGround
ADAPTGround
Combat Specs
UNIT HP
16,000
RES:BAL
17
RES:BEAM
17
RES:MEL
08
OFF:RNG
40
OFF:MEL
00
SPEED
110
HSM
165
THRUST
50
TURN
48
SLOTS
04/10/14
PRIORITY
1
Weaponry
[MAIN] Beam Sniper Rifle (Enhanced), Blow
[SUB] Beam Sniper Rifle (Charged), Sturm Faust, Head Vulcan
Skill Program
External Auxiliary Reactor, Reaction Recovery Control, Terrestrial Tactical Frame, Anti-Class Defense, Dominance Reinforcement,
High-Performance Radar Lv4, High-Performance Scope Lv4, Stabilization Device Lv2, Quick Boost Lv4, Precision Shelling Lv1, Scouting Parallel Processing Device Lv2, Frontline Support System Lv2, Observational Data Link Lv1, Leg Shock Absorber Lv2
DMS-043 Gyan Mass Production Type
ROLESUPPORT
COST400
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
14,000
RES:BAL
07
RES:BEAM
11
RES:MEL
24
OFF:RNG
10
OFF:MEL
40
SPEED
130
HSM
200
THRUST
65
TURN
60
SLOTS
16/08/04
PRIORITY
2
Weaponry
[MAIN] Gyan Beam Saber, Needle Missile
[SUB] Hide Bomb, Needle Missile Piercing
Skill Program
Limited Maneuver Assist, Shock Absorbing Shield,
Defense Mode Lv1, Resist Move Lv1, Offense System Lv1, Melee Combo Controller Lv1, Damage Control Lv1, Observational Data Link Lv1, High-Performance Aerospace Gimbal Lv2, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Special Leg Buffer Lv2, Quick Boost Lv2, Anti-Blast Stabilizer Lv1
DMS-044 Z'Gok (Zeon Remnants)
ROLESUPPORT
COST400
ENVGround
ADAPTGround / Aquatic
Combat Specs
UNIT HP
16,000
RES:BAL
14
RES:BEAM
14
RES:MEL
14
OFF:RNG
35
OFF:MEL
05
SPEED
120
HSM
180
THRUST
50
TURN
54
SLOTS
09/09/10
PRIORITY
1
Weaponry
[MAIN] Claw Vice Beam, Z'Gok Vice Nail
[SUB] Head 6-Tube Missile, Claw Vice Beam x2, Claw Vice Beam (Rapid)
Skill Program
Limited Maneuver Assist, Anti-Class Defense,
Aquatic Mobile Shooting Lv2, Resist Move Lv2, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Frontline Support System Lv1, Enhanced Tackle Lv3, Anti-Blast Stabilizer Lv1, Special Head Buffer Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Quick Boost Lv3, Fall Prevention Control Lv1
DMS-055 Gaza-E (Strategic Bomber Spec)
ROLESUPPORT
COST400
ENVSpace / Ground
ADAPTNone
Combat Specs
UNIT HP
16,000
RES:BAL
20
RES:BEAM
20
RES:MEL
02
OFF:RNG
40
OFF:MEL
00
SPEED
115/180
HSM
180/210
THRUST
70
TURN
60
SLOTS
05/12/12
PRIORITY
1
Weaponry
[MAIN] Bazooka, Beam Saber
[SUB] Beam Cannon x2, Grenade Launcher
Skill Program
Special Shoulder Add-On Buffer Lv3, Special Back Add-On Buffer Lv1, High-Performance Radar Lv3, Precision Shelling Lv1, Transform (Flight) Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Aerospace Gimbal Lv2, Observational Data Link Lv1, Frontline Support System Lv1, Resist Move Lv1, Leg Shock Absorber Lv2
DMS-071 Guncannon II (Sarah Shannon Custom)
ROLESUPPORT
COST400
ENVSpace / Ground
ADAPTSPACE
Combat Specs
UNIT HP
16,000
RES:BAL
14
RES:BEAM
22
RES:MEL
06
OFF:RNG
28
OFF:MEL
12
SPEED
105
HSM
175
THRUST
60
TURN
59
SLOTS
05/13/12
PRIORITY
1
Weaponry
[MAIN] Beam Rifle, Blow
[SUB] Beam Cannon, Precision Targeting System [TTA], Head-Mounted Vulcan, Hand Grenade (E)
Skill Program
Vertical Aerial Anchor, Tactical Tracking Analysis,
Quick Boost Lv4, Flight Control Program Lv2, Glide Structure Lv2, Immobile Fire System Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Observational Data Link Lv1, Fall Prevention Control Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2
DMS-100 Gundam the Early Type (The Origin)
ROLESUPPORT
COST400
ENVSpace / Ground
ADAPTNone
Combat Specs
UNIT HP
15,000
RESIST: BALLISTIC
13
RESIST: BEAM
13
RESIST: MELEE
13
OFFENSE: RANGED
20
OFFENSE: MELEE
2050
SPEED
125
HIGH-SPEED MOBILITY
175
THRUSTER
60
TURN SPEED
60
SLOTS (C/M/L)
09/09/06
MELEE PRIORITY
2
Weaponry
[MAIN] Beam Rifle, Beam Saber
[SUB] Shoulder Cannon, Shoulder Magnum, Shoulder Gatling Gun, Hyper Bazooka, Shield, Vulcan
Skill Program
Indomitable Will, Impulse Override Defense, Aerial Tackle, Emergency Sortie,
Resist Move Lv2, Explosive Reactive Armor Lv1, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Aerospace Gimbal Lv2, Forced Injector Lv1, High-Performance Balancer Lv1, Melee Combo Controller Lv1, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1