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COST[350]

[ RAID UNITS ]

DMS-006 Dom (Cold Climate Type)
ROLERAID
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP14,500
RES:BAL20
RES:BEAM12
RES:MEL18
OFF:RNG10
OFF:MEL35
SPEED135
HSM205
THRUST65
TURN63
SLOTS12/09/06
PRIORITY3
Weaponry
[MAIN] Giant Bazooka (Cloth), Heat Saber (Enhanced) [IHL]
[SUB] Zaku Machine Gun, Artificial Snowfall Sprayer
Skill Program
Cold District Equipment, Residual Trace Dampener, Chaff-Minovsky Shroud, Instant Heavy Logic, Stealth Lv2, Maneuver Armor Lv2, Explosive Reactive Armor Lv1, High-Performance Balancer Lv1, Melee Combo Controller Lv1, Optimized Cooling Efficiency Lv1, Anti-Jamming Lv2, Special Leg Buffer Lv2, Pursuit Melee Aux. Program Lv1
DMS-012 GM Dominance (Yuu Kajima)
ROLERAID
COST350
ENVGround
ADAPTGround
Combat Specs
UNIT HP
14,000
RES:BAL
06
RES:BEAM
06
RES:MEL
24
OFF:RNG
18
OFF:MEL
17
SPEED
125
HSM
190
THRUST
60
TURN
60
SLOTS
08/08/08
PRIORITY
3
Weaponry
[MAIN] Prototype Twin Beam Cannon, Beam Saber
[SUB] 100mm Machine Gun (Modified), Beam Saber Unit, Command Shield, Hyper Bazooka
Skill Program
One-More Thruster, Terrestrial Tactical Frame, Enhanced Melee Clash, Maneuver Armor Lv2, Melee Combo Controller Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Assault Booster Lv2, Instant Thruster Precision System Lv1, Shield Break Stance Mastery Lv1, MS Destroying ATK Program Lv1
DMS-035 Rick Dom (Anavel Gato Custom)
ROLERAID
COST350
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
14,500
RES:BAL
18
RES:BEAM
18
RES:MEL
12
OFF:RNG
18 ~ 33
OFF:MEL
18
SPEED
140
HSM
210
THRUST
65
TURN
66
SLOTS
12/09/05
PRIORITY
3
Weaponry
[MAIN] Beam Bazooka (Modified), Heat Saber [HWM]
[SUB] Giant Bazooka [WIO], Sturm Faust, Spread Beam
Skill Program
Lone Struggle System, Recoil Override Device, Weapon Interface Optimization, Heavy-Weight Melee,
Maneuver Armor Lv2, Power Accelerator Lv2, Melee Combo Controller Lv2, Resist Move Lv1, Explosive Reactive Armor Lv1, Forced Injector Lv2, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1, Special Leg Buffer Lv3, High-Performance Balancer Lv1
[LSS ACTIVE] Damage Control Lv2
DMS-040 GM Sniper Custom (Heavy Armament Spec)
ROLERAID
COST350
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
13,000
RES:BAL
12
RES:BEAM
14
RES:MEL
10
OFF:RNG
23
OFF:MEL
14
SPEED
125
HSM
185
THRUST
60
TURN
60
SLOTS
05/08/11
PRIORITY
2
Weaponry
[MAIN] R-4 Beam Rifle, Beam Saber Unit
[SUB] Hyper Bazooka, 2-Barrel Beam Gun, Hand Beam Gun, Visor Unit [PAS]
Skill Program
High-Precision Shooting Support, External Auxiliary Reactor,
Maneuver Armor Lv2, Resist Move Lv2, Precision Sniping Lv1, Immobile Fire System Lv1, High-Performance Radar Lv3, Scouting Parallel Processing Device Lv2, Precision Analysis System Lv2, High-Spec AMBAC Lv2, Melee Combo Controller Lv1, High-Performance Balancer, Assault Booster Lv1, Anti-Blast Stabilizer Lv1
DMS-046 Zaku II Commander Type (Gaia Custom)
ROLERAID
COST350
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
14,000
RES:BAL
16
RES:BEAM
16
RES:MEL
16
OFF:RNG
20
OFF:MEL
20
SPEED
130
HSM
195
THRUST
70
TURN
69
SLOTS
10/10/04
PRIORITY
3
Weaponry
[MAIN] Twin Bazooka, Heat Hawk
[SUB] Assault Armor, Twin Bazooka [AAT], MMP-80 Machine Gun, Cracker
Skill Program
Assault Armor Operation, Anti-Armor Tactics, Shock Absorbing Shield, Anti-Class Defense,
Maneuver Armor Lv2, Melee Combo Controller Lv2, Emergency Evasion System Lv1, High-Spec AMBAC Lv2, Forced Injector Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Anti-Blast Stabilizer Lv1, High-Performance Balancer Lv1, Assault Booster Lv1, Leg Shock Absorber Lv2
DMS-053 GM Raid Light
ROLERAID
COST350
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
14,500
RES:BAL
10
RES:BEAM
10
RES:MEL
16
OFF:RNG
14
OFF:MEL
21
SPEED
135
HSM
210
THRUST
60
TURN
69
SLOTS
14/08/06
PRIORITY
3
Weaponry
[MAIN] Assault Shotgun [IPBS], Beam Saber (Enhanced)
[SUB] Heat Dagger x2, Leg 3-Tube Missile, Head Vulcan, Chain Mine (Counter), Smoke Discharger
Skill Program
Impact Penetration Burst Spec, Kinetic Priority Override, Spatial Tactical Frame,
Maneuver Armor Lv2, Melee Combo Controller Lv2, Stealth Lv1, Forced Injector Lv2, High-Spec AMBAC Lv2, Offense System Lv1, Anti-Blast Stabilizer Lv1, High-Performance Balancer Lv1, Assault Booster Lv1
DMS-085 Guncannon MPT (White Dingo Team)
ROLERAID
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
14,000
RESIST: BALLISTIC
18
RESIST: BEAM
10
RESIST: MELEE
18
OFFENSE: RANGED
25
OFFENSE: MELEE
20
SPEED
120
HIGH-SPEED MOBILITY
185
THRUSTER
60
TURN SPEED
66
SLOTS (C/M/L)
03/12/09
MELEE PRIORITY
2
Weaponry
[MAIN] 100mm Machine Gun x2, Blow (Enhanced)
[SUB] 240mm Cannon x2, 240mm Cannon (4-Burst) x2, Blow (Enhanced) [MSL], Fire Nuts [BIL], Head Vulcan x2
Skill Program
Blue Inferno Logic, Melee Scaling Logic, Chaff-Minovsky Shroud, Broad-range Tactical Uplink,
Active Guard Lv3, Interrupt Guard Lv1, Maneuver Armor Lv2, Resist Move Lv1, Melee Combo Controller Lv1, Offense System Lv1, Anti-Stealth Lv2, High-Performance Radar Lv2, Assault Booster Lv2, Stabilization Device Lv1, High-Performance Balancer Lv1
DMS-089 Gouf Hunter
ROLERAID
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
14,500
RESIST: BALLISTIC
10
RESIST: BEAM
06
RESIST: MELEE
20
OFFENSE: RANGED
15
OFFENSE: MELEE
25
SPEED
135
HIGH-SPEED MOBILITY
195
THRUSTER
65
TURN SPEED
72
SLOTS (C/M/L)
08/09/08
MELEE PRIORITY
2
Weaponry
[MAIN] 5-barrel Machine Gun, Heat Sword
[SUB] Handgun (Gel Bullet), Heat Knife, Hand Grenade x3
Skill Program
Kinetic Priority Override, Terrestrial Tactical Frame,
Anti-Stealth Lv3, Maneuver Armor Lv2, Melee Combo Controller Lv2, Close Combat Program Lv1, Resist Move Lv1, Power Accelerator Lv2, Assault Booster Lv3, Leg Shock Absorber Lv3, Stealth Lv1, L-Arm Special Defense System Lv1, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1

[ GENERAL UNITS ]

DMS-004 Guntank Local Control Type
ROLEGENERAL
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP16,500
RES:BAL20
RES:BEAM20
RES:MEL02
OFF:RNG35
OFF:MEL15
SPEED125
HSM170
THRUST35
TURN36
SLOTS06/06/12
PRIORITY2
Weaponry
[MAIN] R-Arm 3-tube Missile, Blow
[SUB] 120mm Cannon (APHE), 120mm Cannon (Cluster), L-Arm 3-tube Missile, Shovel Blow (Counter Action)
Skill Program
Anti-Class Defense, Reaction Recovery Control, Shock Dampeners Lv1, Precision Shelling Lv1, Spike Tackle Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Damage Control Lv1, Enhanced Tackle Lv2, Leg Shock Absorber Lv2, High-Performance Radar Lv2, High-Speed Charge Lv1
DMS-007 Dom Tropical Test Type (Roy Greenwood)
ROLEGENERAL
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP16,500
RES:BAL22
RES:BEAM18
RES:MEL14
OFF:RNG20
OFF:MEL15
SPEED135
HSM200
THRUST65
TURN54
SLOTS10/09/08
PRIORITY2
Weaponry
[MAIN] Giant Bazooka (Cloth), Heat Saber
[SUB] Short-Barrel Zaku Machine Gun [AAC], Wire-Guided Rocket Grenade
Skill Program
Anti-Class Defense, Anti-Aircraft Capability, Apex Cohesion Link, Purge-Pulse Active Sonar, Desert Specification, Emergency Evasion System Lv2, Explosive Reactive Armor Lv1, Special Leg Buffer Lv3, Special Back Buffer Lv2, High-Performance Balancer Lv1, Melee Combo Controller Lv1, Optimized Cooling Efficiency Lv1, Anti-Blast Stabilizer Lv1
DMS-010 GM Commander Type (White Dingo)
ROLEGENERAL
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
14,500
RES:BAL
14
RES:BEAM
14
RES:MEL
16
OFF:RNG
20
OFF:MEL
15
SPEED
120
HSM
185
THRUST
60
TURN
63
SLOTS
10/08/06
PRIORITY
2
Weaponry
[MAIN] Ground-type Beam Rifle, Beam Saber
[SUB] Rocket Launcher [WIO], 100mm Machine Gun (Enhanced) [WIO], Prototype Beam Rifle, Hand Grenade (E), Small Shield + Shield Parry
Skill Program
Broad-range Tactical Uplink, Terrestrial Tactical Frame, Weapon Interface Optimization, Observational Data Link Lv1, High-Performance Radar Lv2, Anti-Stealth Lv1, Anti-Jamming Lv1, Emergency Evasion System Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, Quick Boost Lv3, Leg Shock Absorber Lv3, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1
DMS-026 G-Line Normal
ROLEGENERAL
COST350
ENVGround / Space
ADAPTNONE
Combat Specs
UNIT HP
14,500
RES:BAL
12
RES:BEAM
12
RES:MEL
12
OFF:RNG
18
OFF:MEL
18
SPEED
125
HSM
180
THRUST
55
TURN
63
SLOTS
10/10/06
PRIORITY
2
Weaponry (Modular System)
[SET A] Short Beam Rifle / Gatling Smasher
[SET B] Heavy Beam Rifle / Missile Launcher
[SET C] AA-Shotgun / Assault Cannon
[COMMON] Beam Saber, Head Vulcan, G-Line Shield
Skill Program
Extra Equipment Extension, Anti-Class Defense, Mirror Optimization,
Emergency Evasion System Lv1, Forced Injector Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Leg Shock Absorber Lv2, Quick Boost Lv2, Melee Combo Controller Lv1
DMS-027 Desert Zaku (Jet Ski Equipment)
ROLEGENERAL
COST350
ENVGround
ADAPTGround
Combat Specs
UNIT HP
15,000
RES:BAL
10
RES:BEAM
10
RES:MEL
16
OFF:RNG
30
OFF:MEL
05
SPEED
140
HSM
225
THRUST
60
TURN
54
SLOTS
10/09/06
PRIORITY
2
Weaponry
[MAIN] 290mm Rocket Launcher [GMS], Heat Tomahawk [HWM]
[SUB] Short-Barrel Zaku MG [GMS], Arm Missile Pod [GMS], Cracker [GMS], Head Vulcan, Signal Flare (Sand Storm)
Skill Program
Ground Mobile Shooting, Shock Absorbing Shield, Desert Specification, Terrestrial Tactical Frame, Heavy-Weight Melee,
Anti-Blast Stabilizer Lv1, Optimized Cooling Efficiency Lv1, Anti-Stealth Lv2, Anti-Jamming Lv1, Special Leg Buffer Lv3, Emergency Evasion System Lv1
DMS-032 Dom (Heavy Combat Type)
ROLEGENERAL
COST350
ENVGround
ADAPTGround
Combat Specs
UNIT HP
16,500
RES:BAL
12
RES:BEAM
12
RES:MEL
12
OFF:RNG
07
OFF:MEL
28
SPEED
140
HSM
190
THRUST
55
TURN
54
SLOTS
12/10/06
PRIORITY
3
Weaponry
[MAIN] Raketen Bazooka, Heat Saber [FME]
[SUB] Spread Beam, Sturm Faust, Zaku Machine Gun, Spike Shield
Skill Program
Terrestrial Tactical Frame, Fast Melee Enhancement, One-More Thruster,
Enhanced Tackle Lv4, Interrupt Tackle Lv1, Explosive Reactive Armor Lv1, Shield Tackle Lv1, Emergency Evasion System Lv1, Special Leg Buffer Lv3, Leg Shock Absorber Lv3, Quick Boost Lv2, Anti-Blast Stabilizer Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Instant Thruster Precision System Lv1
DMS-034 Zaku II Kai (Bernard Wiseman Custom)
ROLEGENERAL
COST350
ENVGround
ADAPTGround
Combat Specs
UNIT HP
14,500
RES:BAL
13
RES:BEAM
13
RES:MEL
10
OFF:RNG
25
OFF:MEL
10 → 40
SPEED
125
HSM
190
THRUST
55
TURN
66
SLOTS
10/10/06
PRIORITY
2
Weaponry
[MAIN] MMP-80 MG (GN), Heat Hawk
[SUB] Santa Claus Dummy, Smoke Grenade, Hand Grenade Z, MMP-80 GL
[IDW ACTIVE] Heat Hawk (IDW)
Skill Program
Indomitable Will, Shock Absorbing Shield, One-More Thruster, Terrestrial Tactical Frame,
Emergency Evasion System Lv2, Leg Shock Absorber Lv3, Quick Boost Lv4, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1, Offense System Lv1, High-Performance Balancer Lv1
[IDW ACTIVE] Emergency Evasion Lv3, Damage Control Lv1
DMS-036 Rick Dom (Royal Guards Custom)
ROLEGENERAL
COST350
ENVSpace / Ground
ADAPTGround
Combat Specs
UNIT HP
15,000
RES:BAL
14
RES:BEAM
12
RES:MEL
15
OFF:RNG
15
OFF:MEL
20
SPEED
140
HSM
190
THRUST
60
TURN
60
SLOTS
12/08/06
PRIORITY
2
Weaponry
[MAIN] Giant Bazooka, Heat Saber (L-Arm)
[SUB] MMP-80 Machine Gun, Spread Beam, Sturm Faust, Shield Lance
Skill Program
Cold District Equipment, Capital Defense Overlink,
Active Guard Lv1, Enhanced Tackle Lv5, Anti-Jamming Lv3, Explosive Reactive Armor Lv1, Special R-Arm Equipment Buffer Lv4, High-Spec AMBAC Lv2, Forced Injector Lv2, Emergency Evasion System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Special Leg Buffer Lv2, Leg Shock Absorber Lv3, Anti-Blast Stabilizer Lv1
DMS-052 High Boost GM (Shutendouji Color)
ROLEGENERAL
COST350
ENVSpace
ADAPTSpace
Combat Specs
UNIT HP
13,500
RES:BAL
12
RES:BEAM
12
RES:MEL
12
OFF:RNG
15
OFF:MEL
20
SPEED
125
HSM
215
THRUST
80
TURN
54
SLOTS
09/07/09
PRIORITY
2
Weaponry
[MAIN] Machine Pistol x2 [FIB], Beam Saber [FME]
[SUB] Hand Grenade (E) [FIB], Head Vulcan
Skill Program
Impulse Override, Spatial Tactical Frame, Fast Melee Enhancement,
Maneuver Armor Lv1, Forced Injector Lv2, High-Spec AMBAC Lv2, Firing Boost Lv1, Emergency Evasion System Lv1, Melee Combo Controller Lv1, Optimized Cooling Efficiency Lv1, Anti-Blast Stabilizer Lv1
DMS-062 Zaku II Commander Type (Ortega Custom)
ROLEGENERAL
COST350
ENVSPACE / GROUND
ADAPTSPACE
Combat Specs
UNIT HP
15,000
RES:BAL
12
RES:BEAM
12
RES:MEL
12
OFF:RNG
13
OFF:MEL
22
SPEED
130
HSM
195
THRUST
70
TURN
63
SLOTS
10/10/07
PRIORITY
3
Weaponry
[MAIN] Zaku-Machine Gun [SMS], Large Heat Hawk
[SUB] Large Heat Hawk [MSL], Zaku Bazooka, Cracker
Skill Program
Melee Scaling Logic, Space Mobile Shooting, Shock Absorbing Shield,
Maneuver Armor Lv1, Pursuit Melee Aux. Program Lv1, Emergency Evasion System Lv1, Melee Combo Controller Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Blast Stabilizer Lv1, Quick Boost Lv1
DMS-067 Dom Funf (Midnight Fenrir Corps)
ROLEGENERAL
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
16,500
RES:BAL
13
RES:BEAM
20
RES:MEL
13
OFF:RNG
11
OFF:MEL
35
SPEED
145
HSM
200
THRUST
60
TURN
72
SLOTS
10/12/06
PRIORITY
3
Weaponry
[MAIN] Raketen Bazooka, Heat Saber [IHL]
[SUB] Spread Beam, 120mm Assault Rifle
Skill Program
Instant Heavy Logic, Anti-Class Defense,
Emergency Evasion System Lv2, Anti-Stealth Lv2, Maneuver Armor Lv1, Damage Control Lv1, Explosive Reactive Armor Lv1, Special Leg Buffer Lv2, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Blast Stabilizer Lv1
DMS-088 GM Spartan
ROLEGENERAL
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
13,500
RESIST: BALLISTIC
07
RESIST: BEAM
07
RESIST: MELEE
22
OFFENSE: RANGED
20
OFFENSE: MELEE
20
SPEED
130
HIGH-SPEED MOBILITY
185
THRUSTER
60
TURN SPEED
66
SLOTS (C/M/L)
10/08/06
MELEE PRIORITY
2
Weaponry
[MAIN] Minigun, Pulse Knife
[SUB] Wired Anti-MS Missile (WAMM), Handgun, Beam Saber, Hand Grenade, Smoke Discharger
Skill Program
Ablative Stealth Coating, Minovsky Tactical Dispersion,
Maneuver Armor Lv1, Emergency Evasion System Lv1, Melee Combo Controller Lv1, Special Left Shoulder Armor Buffer Lv2, Quick Boost Lv3, Leg Shock Absorber Lv3, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1

[ SUPPORT UNITS ]

DMS-002 Gouf Heavy Arms Type (Zeon Remnants)
ROLESUPPORT
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP15,000
RES:BAL17
RES:BEAM02
RES:MEL17
OFF:RNG35
OFF:MEL00
SPEED115
HSM160
THRUST50
TURN50
SLOTS04/08/12
PRIORITY1
Weaponry
[MAIN] 5-Barrel Finger Gatling [IPBS], Blow
[SUB] Sturm Faust [PAS], Head Vulcan, 5-Barrel Finger Gatling x2
Skill Program
Impact Penetration Burst Spec, Anti-Class Defense, Anti-Blast Stabilizer Lv1, Shock Dampeners Lv1, Precision Analysis System Lv1, Observational Data Link Lv1, Personnel Radar Lv3, Leg Shock Absorber Lv2, Quick Boost Lv3, High-Performance Radar Lv1, Frontline Support System Lv1
DMS-063 Zaku II Commander Type (Mash Custom)
ROLESUPPORT
COST350
ENVSPACE / GROUND
ADAPTSPACE
Combat Specs
UNIT HP
16,000
RES:BAL
15
RES:BEAM
15
RES:MEL
10
OFF:RNG
30
OFF:MEL
08
SPEED
115
HSM
195
THRUST
60
TURN
60
SLOTS
06/10/10
PRIORITY
2
Weaponry
[MAIN] Zaku Machine Gun (HB) [SMS-S], Heat Hawk
[SUB] Heat Bayonet, Zaku Bazooka, Cracker
Skill Program
Space Mobile Shooting Support, Limited Maneuver Assist, Shock Absorbing Shield,
Pursuit Ranged Aux. Program Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, High-Performance Aerospace Gimbal Lv2, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Blast Stabilizer Lv1, Quick Boost Lv1
DMS-090 GM Juggler (Stand-Alone)
ROLESUPPORT
COST350
ENVSpace / Ground
ADAPTNone
Combat Specs
UNIT HP
13,000
RESIST: BALLISTIC
10
RESIST: BEAM
10
RESIST: MELEE
10
OFFENSE: RANGED
22
OFFENSE: MELEE
08
SPEED
115
HIGH-SPEED MOBILITY
190
THRUSTER
45
TURN SPEED
45
SLOTS (C/M/L)
07/09/04
MELEE PRIORITY
1
Weaponry
[MAIN] Bullpup Machine Gun, Beam Saber
[SUB] Remote Controlled Ball Unit [SRF], Beam Rifle x4, Head Vulcan
Skill Program
Synchronized Remote Fire-Unit, Limited Maneuver Assist,
Chobham Armor Lv2, Full Attack Lv1, High-Performance Radar Lv2, High-Spec AMBAC Lv2, Observational Data Link Lv1, Immobile Fire System Lv1, High-Performance Scope Lv1, High-Performance Aerospace Gimbal Lv1, Personnel Radar Lv2