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COST[300]

> SEARCH_PARAMETER: COST[300]
> TOTAL_RECORDS_FOUND: 31
> ACCESS_RESTRICTION: LEVEL_2_AUTHORIZED
--- END OF ARCHIVE DIRECTORY ---

[ RAID UNITS ]

DMS-005 GM (Early Type, 08MST)
ROLERAID
COST300
ENVSPACE
ADAPTSPACE
Combat Specs
UNIT HP13,500
RES:BAL12
RES:BEAM12
RES:MEL06
OFF:RNG20
OFF:MEL15
SPEED125
HSM195
THRUST65
TURN66
SLOTS10/05/08
PRIORITY3
Weaponry
[MAIN] Bullpup Machine Gun [SMS-R], Blow (Enhanced)
[SUB] Hyper Bazooka [SMS-R], Beam Spray Gun [SMS-R], Head Vulcan, Large Shield
Skill Program
Emergency Sortie, Emergency Execution Protocol, Space Mobile Shooting Raid, Damage Control Lv2, High-Spec AMBAC Lv2, Frontline Support System Lv2, Personnel Radar Lv2, Enhanced Tackle Lv1, Anti-Blast Stabilizer Lv1, Emergency Evasion System Lv1
DMS-008 Zaku II Ground Type (08MST)
ROLERAID
COST300
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP12,500
RES:BAL16
RES:BEAM02
RES:MEL18
OFF:RNG12
OFF:MEL28
SPEED125
HSM200
THRUST70
TURN66
SLOTS10/08/05
PRIORITY3
Weaponry
[MAIN] Zaku Machine Gun(Burst), Large Heat Hawk [AMS]
[SUB] Flash Cracker, Smoke Discharger
Skill Program
Shock Absorbing Shield, High-Altitude Overdrive, Interrupt Step, Assault Booster Lv3, Maneuver Armor Lv2, Glide Structure Lv4, Aerial Melee System Lv2, Flight Control Program Lv2, Leg Shock Absorber Lv2, Frontline Support System Lv1, Personnel Radar Lv1, High-Performance Balancer Lv1, Melee Combo Controller Lv1
DMS-018 Gouf (Thomas Kurtz Custom)
ROLERAID
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
07
RES:BEAM
07
RES:MEL
16
OFF:RNG
00
OFF:MEL
30
SPEED
130
HSM
195
THRUST
60
TURN
66
SLOTS
09/06/07
PRIORITY
3
Weaponry
[MAIN] 5-Barrel Finger Vulcan, Heat Sword [CBD]
[SUB] Heat Rod, Long-range Heat Rod, Gouf Shield
Skill Program
Anti-Class Defense, High-Precision CQC Support, Cascade Breach Driver,
Melee Combo Controller Lv2, Shield Break Stance Mastery Lv1, Anti-Stealth Lv1, High-Performance Radar Lv2, Anti-Jamming Lv3, Emergency Evasion System Lv1, Anti-Blast Stabilizer Lv1, Maneuver Armor Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv2
DMS-024 GM Command Light Armor (0080MSV)
ROLERAID
COST300(200)
ENVGround / Space
ADAPTGround
Combat Specs
UNIT HP
10,000
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
15
OFF:MEL
15
SPEED
135
HSM
200
THRUST
55
TURN
69
SLOTS
09/05/07
PRIORITY
3
Weaponry
[MAIN] Beam Gun (2-Burst), Beam Saber [CBD]
[SUB] Bullpup Machine Gun, Head Vulcan
Skill Program
Cascade Breach Driver, Simplified Frame Structure,
Melee Combo Controller Lv2, Maneuver Armor Lv2, Resist Move Lv2, Power Accelerator Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Assault Booster Lv2, Personnel Radar Lv2, Anti-Blast Stabilizer Lv1
DMS-028 Zaku II High Mobility Ground Type (Led Wayline)
ROLERAID
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
12
RES:BEAM
04
RES:MEL
14
OFF:RNG
16
OFF:MEL
14
SPEED
130
HSM
185
THRUST
50
TURN
60
SLOTS
11/06/04
PRIORITY
3
Weaponry
[MAIN] Magella Top Cannon [WIO], Heat Hawk
[SUB] Middle-Model Zaku Machine Gun, Hand Grenade Z, Heat Hawk [MSL]
Skill Program
Shock Absorbing Shield, Anti-Class Defense, Recoil Override Device, Weapon Interface Optimization, One-More Thruster, Melee Scaling Logic,
Melee Combo Controller Lv2, Maneuver Armor Lv2, Emergency Evasion System Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv1, Assault Booster Lv1
DMS-033 GM Sniper (Kojima Battalion Raid Spec)
ROLERAID
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,500
RES:BAL
13
RES:BEAM
09
RES:MEL
08
OFF:RNG
30
OFF:MEL
00
SPEED
115
HSM
190
THRUST
55
TURN
54
SLOTS
06/09/06
PRIORITY
2
Weaponry
[MAIN] Long-Range Beam Rifle (Irradiation) [AAC], Beam Saber (Prototype)
[SUB] Long-Range Beam Rifle, 100mm Machine Gun, Hand Grenade (E), Small Shield
Skill Program
Anti-Aircraft Capability, Terrestrial Tactical Frame, External Auxiliary Reactor, Anti-Class Defense,
Stealth Lv1, Maneuver Armor Lv1, Resist Move Lv2, Stabilization Device Lv1, Shield Tackle Lv1, Enhanced Tackle Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1, High-Performance Radar Lv2, High-Performance Scope Lv1, Melee Combo Controller Lv1
DMS-047 Gundam Ground Type (Kojima Battalion)
ROLERAID
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
16
RES:BEAM
12
RES:MEL
14
OFF:RNG
15
OFF:MEL
15
SPEED
125
HSM
195
THRUST
60
TURN
60
SLOTS
08/09/04
PRIORITY
3
Weaponry
[MAIN] 100mm Machine Gun, Gundam Hammer [IHL]
[SUB] Rocket Launcher, Flash Grenade, Beam Saber, Shield, Chest Vulcan
Skill Program
Instant Heavy Logic, Anti-Class Defense, Terrestrial Tactical Frame,
Maneuver Armor Lv2, Emergency Evasion System Lv1, Melee Combo Controller Lv1, Enhanced Tackle Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1, Frontline Support System Lv1, Personnel Radar Lv1, Anti-Blast Stabilizer Lv1
DMS-049 Zaku I (Ramba Ral Custom)
ROLERAID
COST300
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
15,000
RES:BAL
12
RES:BEAM
12
RES:MEL
12
OFF:RNG
14
OFF:MEL
21
SPEED
125
HSM
185
THRUST
60
TURN
63
SLOTS
10/08/03
PRIORITY
3
Weaponry
[MAIN] Early-Model Zaku Machine Gun, Heat Hawk [CBD]
[SUB] Early-Model Zaku Bazooka, Cracker
Skill Program
Cascade Breach Driver, Limited Maneuver Assist, Lunar Suitability,
Melee Combo Controller Lv2, Close Combat Program Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1
DMS-070 GM Sloep
ROLERAID
COST300
ENVGROUND
ADAPTGROUND / AQUATIC
Combat Specs
UNIT HP
13,500
RES:BAL / BEAM
15 / 15
RES:MEL
05
OFF:RNG
26
OFF:MEL
04
SPEED
130
HSM
190
THRUST
60
TURN
66
SLOTS
07/07/07
PRIORITY
2
Weaponry
[MAIN] Harpoon Gun, Beam Pick
[SUB] Sonar Gun[PAS], Harpoon Gun (Rapid-fire), Sensor Pod [PAS]
Skill Program
Impulse Override, Link-Sync Restorer,
Precision Analysis System Lv2, Stealth Lv2, Aquatic Mobile Shooting Lv1, Anti-Stealth Lv1, Emergency Evasion System Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Melee Combo Controller Lv1, Assault Booster Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2
DMS-077 Agg (Double-Drill Type)
ROLERAID
COST300
ENVGROUND
ADAPTGround / Aquatic
Combat Specs
UNIT HP
16,500
RESIST: BALLISTIC
20
RESIST: BEAM
00
RESIST: MELEE
10
OFFENSE: RANGED
00
OFFENSE: MELEE
40
SPEED
125
HIGH-SPEED MOBILITY
190
THRUSTER
45
TURN SPEED
40
SLOTS (C/M/L)
03/10/07
MELEE PRIORITY
3
Weaponry
[MAIN] Laser Torch, Large Drill
[SUB] Large Drill x2, Rock Grinder (Counter Action)
Skill Program
Impact Precision Control, Drill Spiral Tackle,
Damage Control Lv3, Shock Dampeners Lv1, Assault Stance Lv1, Special Leg Buffer Lv2, Leg Shock Absorber Lv4, High-Performance Balancer Lv1, Assault Booster Lv1, Aux. Power Lv1, Anti-Blast Stabilizer Lv1
DMS-086 GM Cannon (North America)
ROLERAID
COST300
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
15,500
RESIST: BALLISTIC
12
RESIST: BEAM
12
RESIST: MELEE
2035
OFFENSE: RANGED
10
OFFENSE: MELEE
2035
SPEED
130
HIGH-SPEED MOBILITY
170
THRUSTER
65
TURN SPEED
60
SLOTS (C/M/L)
10/09/08
MELEE PRIORITY
2
Weaponry
[MAIN] Beam Spray Gun (Rapid-fire), Blow (NA Custom)
[SUB] 360mm Cannon, Large Shield + Shield Bash, Hyper Bazooka, Hand Grenade (Enhanced)
Skill Program
Melee-Hit Reload Link, Cavalry Overdrive,
Maneuver Armor Lv2, Explosive Reactive Armor Lv1, Offensive System Lv1, Melee Combo Controller Lv1, High-Performance Radar Lv3, Leg Shock Absorber Lv3, Assault Booster Lv2, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1

[ GENERAL UNITS ]

DMS-001 Zaku High Mobility Test Type
ROLEGENERAL
COST300
ENVSPACE
ADAPTSPACE
Combat Specs
UNIT HP15,000
RES:BAL10
RES:BEAM10
RES:MEL10
OFF:RNG17
OFF:MEL13
SPEED135
HSM190
THRUST60
TURN60
SLOTS07/08/06
PRIORITY2
Weaponry
[MAIN] Zaku Machine Gun [Burst], Heat Hawk [Enhanced]
[SUB] Zaku Bazooka, Cracker
Skill Program
One-More Thruster, Spatial Tactical Frame, Frontline Support System Lv3, Special Leg Buffer Lv4, Maneuver Armor Lv2, Emergency Evasion System Lv1, High-Spec AMBAC Lv2, Forced Injector Lv1, Personnel Radar Lv1
DMS-017 Zaku II (Flamethrower Equipment)
ROLEGENERAL
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,500
RES:BAL
18
RES:BEAM
18
RES:MEL
04
OFF:RNG
20
OFF:MEL
10
SPEED
115
HSM
165
THRUST
50
TURN
50
SLOTS
04/08/08
PRIORITY
2
Weaponry
[MAIN] Zaku Bazooka, Heat Hawk
[SUB] Flamethrower [IOL], Cracker
Skill Program
Shock Absorbing Shield, Anti-Class Defense, Infernal Overlap, Reaction Control Integration,
Damage Control Lv1, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Enhanced Tackle Lv1, Leg Shock Absorber Lv2, Quick Boost Lv2, Personnel Radar Lv2, Anti-Stealth Lv3, High-Performance Radar Lv4, Thrust-Based Fire Cooling System Lv1
DMS-021 Zaku Desert Type (Karakal Team)
ROLEGENERAL
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
25
OFF:MEL
05
SPEED
120
HSM
165
THRUST
50
TURN
54
SLOTS
08/08/06
PRIORITY
2
Weaponry
[MAIN] Zaku Bazooka, Heat Hawk
[SUB] Short-Barrel Zaku Machine Gun, Arm Missile Pod, Cracker, 2-tube Rocket Launcher, Head Vulcan, Signal Flare (Sand Storm)
Skill Program
Link-Sync Restorer, Desert Specification,
Observational Data Link Lv1, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Jamming Lv2, Optimized Cooling Efficiency Lv1, High-Performance Radar Lv2, Quick Boost Lv2, Frontline Support System Lv1, Anti-Stealth Lv1
DMS-022 Gouf (Lou Roher Custom)
ROLEGENERAL
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,500
RES:BAL
08
RES:BEAM
04
RES:MEL
18
OFF:RNG
10
OFF:MEL
25
SPEED
130
HSM
180
THRUST
50
TURN
54
SLOTS
10/06/05
PRIORITY
2
Weaponry
[MAIN] Zaku Bazooka, Heat Sword
[SUB] 120mm Assault Rifle, Spike Shield, Shield-Spike Blow
Skill Program
Kinetic Priority Override, Mirror Optimization,
Maneuver Armor Lv1, Resist Move Lv2, Shield Tackle Lv1, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, Enhanced Tackle Lv2, Anti-Blast Stabilizer Lv1, Melee Combo Controller Lv1, Quick Boost Lv2, Leg Shock Absorber Lv2
DMS-023 Prototype Gouf
ROLEGENERAL
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
14,500
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
20
OFF:MEL
10
SPEED
125
HSM
190
THRUST
55
TURN
54
SLOTS
08/07/06
PRIORITY
3
Weaponry
[MAIN] Zaku Bazooka, Heat Sword
[SUB] Zaku Machine Gun, Gouf Shield, Zaku Bazooka [AAT], Heat Sword [MSL]
Skill Program
Desert Specification, Melee Scaling Logic, Anti-Armor Tactics, Terrestrial Tactical Frame,
Emergency Evasion System Lv2, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1, Anti-Jamming Lv1, Leg Shock Absorber Lv2, Quick Boost Lv2, Optimized Cooling Efficiency Lv1
DMS-029 Zaku II (Mass Productive)
ROLEGENERAL
COST300
ENVSpace / Ground
ADAPTNONE
Combat Specs
UNIT HP
15,000
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
15
OFF:MEL
15
SPEED
115
HSM
165
THRUST
55
TURN
54
SLOTS
10/10/05
PRIORITY
2
Weaponry
[MAIN] Zaku Machine Gun (Burst), Heat Hawk [IHL]
[SUB] Zaku Bazooka, Cracker
Skill Program
Shock Absorbing Shield, Instant Heavy Logic, Anti-Class Defense, Dominance Reinforcement,
Emergency Evasion System Lv2, High-Performance Balancer Lv1, Frontline Support System Lv2, Personnel Radar Lv2, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv1
DMS-030 GM (Commander Type)
ROLEGENERAL
COST300
ENVSpace / Ground
ADAPTNONE
Combat Specs
UNIT HP
14,000
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
20
OFF:MEL
10
SPEED
115
HSM
170
THRUST
50
TURN
57
SLOTS
08/08/08
PRIORITY
2
Weaponry
[MAIN] Beam Spray Gun, Beam Saber x2 [AOO]
[SUB] Hyper Bazooka, Head Vulcan, Large Shield
Skill Program
Arc Output Optimization, Emergency Affinity Neutralizer,
Emergency Evasion System Lv2, Quick Boost Lv4, Damage Control Lv1, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Frontline Support System Lv1, Leg Shock Absorber Lv2
DMS-045 GM Kai (Earth Type)
ROLEGENERAL
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
14,500
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
17
OFF:MEL
13
SPEED
120
HSM
170
THRUST
60
TURN
63
SLOTS
09/08/04
PRIORITY
2
Weaponry
[MAIN] Bullpup Machine Gun, Beam Saber
[SUB] Hyper Bazooka (Modified), Bullpup MG [BSC], Large Shield, Head Vulcan
Skill Program
Terrestrial Tactical Frame, Burst Shooting Control,
Maneuver Armor Lv1, Emergency Evasion System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv2, Personnel Radar Lv2
DMS-076 Zaku Reconnaissance Type (EFF Colors)
ROLEGENERAL
COST300
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
14,500
RESIST: BALLISTIC
12
RESIST: BEAM
12
RESIST: MELEE
06
OFFENSE: RANGED
25
OFFENSE: MELEE
15
SPEED
125
HIGH-SPEED MOBILITY
185
THRUSTER
50
TURN SPEED
54
SLOTS (C/M/L)
05/06/09
MELEE PRIORITY
2
Weaponry
[MAIN] Zaku Machine Gun (Long Barrel), Blow
[SUB] Zaku Bazooka, Chaff Grenade, Camera Gun [PAS], High-Precision Scan Sensor [TIL], Hizack Shield
Skill Program
Tactical Info Link, Emergency Sortie, Precision Analysis System Lv1,
Over Boost Lv1, Emergency Evasion System Lv1, Anti-Jamming Lv1, Anti-Stealth Lv1, Observational Data Link Lv1, Frontline Support System Lv1, High-Performance Radar Lv1, High-Performance Scope Lv1, Forced Injector Lv1, High-Performance Balancer Lv1, Melee Combo Controller Lv1, Leg Shock Absorber Lv2, Quick Boost Lv1
DMS-080 GM Intercept Custom
ROLEGENERAL
COST300
ENVSpace / Ground
ADAPTSPACE
Combat Specs
UNIT HP
12,000
RESIST: BALLISTIC
10
RESIST: BEAM
10
RESIST: MELEE
10
OFFENSE: RANGED
05
OFFENSE: MELEE
05
SPEED
125
HIGH-SPEED MOBILITY
180
THRUSTER
65
TURN SPEED
54
SLOTS (C/M/L)
08/07/05
MELEE PRIORITY
2
Weaponry
[MAIN] Rocket Bazooka, Intercept Beam Saber
[SUB] R-4 Type Beam Rifle, Beam Spray Gun, Large Shield, Head Vulcan
Skill Program
Lunar Suitability, Spatial Tactical Frame, Pursuit Prevention ATK Program Lv1,
Maneuver Armor Lv1, Resist Move Lv2, Quick Boost Lv3, Melee Combo Controller Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Enhanced Tackle Lv3, High-Performance Radar Lv1, Observational Data Link Lv1, Personnel Radar Lv1, Leg Shock Absorber Lv1

[ SUPPORT UNITS ]

DMS-013 GM Cannon [Jaburo Defense Force]
ROLESUPPORT
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,500
RES:BAL
15
RES:BEAM
15
RES:MEL
10
OFF:RNG
25
OFF:MEL
00→15
SPEED
115
HSM
150
THRUST
50
TURN
50
SLOTS
07/07/07
PRIORITY
1→2
Weaponry
[MAIN] GM-II Beam Rifle, Blow
[SUB] 360mm Cannon, 100mm Machine Gun, Large Shield
Skill Program
Rapid Combat Evolution, External Auxiliary Reactor, Integrated Fire Suppressant, Capital Defense Overlink,
Frontline Support System Lv2, High-Performance Radar Lv3, High-Performance Scope Lv2, Observational Data Link Lv1, Personnel Radar Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Quick Boost Lv2
DMS-014 Ball Type K (Pre-Production)
ROLESUPPORT
COST300
ENVSpace
ADAPTSpace
Combat Specs
UNIT HP
12,000
RES:BAL
14
RES:BEAM
14
RES:MEL
08
OFF:RNG
29
OFF:MEL
06
SPEED
120
HSM
160
THRUST
35
TURN
50
SLOTS
05/05/11
PRIORITY
2
Weaponry
[MAIN] 180mm Low-Recoil Cannon, Claw Arm
[SUB] 180mm Cannon x2, Winch Anchor
Skill Program
Reaction Recovery Control, Spatial Tactical Frame, Dominance Reinforcement,
Stealth Lv1, Fake Beacon Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, Stabilization Device Lv1, Precision Shelling Lv1, Special Head Buffer Lv1, Special Claw-Arms Buffer Lv4, Frontline Support System Lv1, High-Performance Aerospace Gimbal Lv2, High-Performance Radar Lv2, Observational Data Link Lv1, Enhanced Tackle Lv2
DMS-025 Guncannon A (M-MSV)
ROLESUPPORT
COST300
ENVSpace / Ground
ADAPTNONE
Combat Specs
UNIT HP
13,000
RES:BAL
16
RES:BEAM
16
RES:MEL
00
OFF:RNG
30
OFF:MEL
00
SPEED
100
HSM
160
THRUST
50
TURN
48
SLOTS
03/10/08
PRIORITY
1
Weaponry
[MAIN] Guncannon-A Beam Rifle, Blow
[SUB] 240mm Cannon x2 (Cluster) [TRL], 240mm Cannon x2 (Burst) [AAC], 3-tube Arm Missile [AAC], Head Vulcan
Skill Program
Anti-Aircraft Capability, Tactical Reserve Logic, Anti-Class Defense,
Observational Data Link Lv1, High-Performance Radar Lv1, High-Performance Scope Lv1, High-Performance Balancer Lv1, High-Performance Aerospace Gimbal Lv2, Frontline Support System Lv2
DMS-037 Zaku Cannon Test Type (MS Discovery)
ROLESUPPORT
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
14,000
RES:BAL
15
RES:BEAM
10
RES:MEL
10
OFF:RNG
30
OFF:MEL
05
SPEED
100
HSM
150
THRUST
45
TURN
48
SLOTS
05/08/08
PRIORITY
1
Weaponry
[MAIN] Zaku Machine Gun [TAD], Heat Hawk
[SUB] Big Gun, 180mm Cannon
Skill Program
Tactical Drive, Impulse Override Defense, Shock Absorbing Shield,
High-Performance Radar Lv2, High-Performance Scope Lv2, Observational Data Link Lv1, Immobile Fire System Lv1, Frontline Support System Lv1, Personnel Radar Lv2, Leg Shock Absorber Lv1, High-Performance Balancer Lv1
DMS-038 Prototype High Mobility Zaku II
ROLESUPPORT
COST300
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
12,000
RES:BAL
11
RES:BEAM
11
RES:MEL
08
OFF:RNG
14
OFF:MEL
16
SPEED
120
HSM
190
THRUST
60
TURN
63
SLOTS
06/08/07
PRIORITY
1
Weaponry
[MAIN] Zaku Bazooka [SMS-S], Heat Hawk (Enhanced)
[SUB] Zaku Machine Gun [SMS-S], Cracker (Enhanced), Simplified Missile Launcher [SMS-S]
Skill Program
Space Mobile Shooting Support, Shock Absorbing Shield,
Forced Injector Lv1, High-Spec AMBAC Lv2, Resist Move Lv1, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Aerospace Gimbal Lv2, Frontline Support System Lv1, High-Performance Balancer Lv1
DMS-048 Gundam Ground Type (Desert Equipment)
ROLESUPPORT
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
15
RES:BEAM
15
RES:MEL
00
OFF:RNG
15
OFF:MEL
15
SPEED
110
HSM
150
THRUST
50
TURN
48
SLOTS
04/07/10
PRIORITY
1
Weaponry
[MAIN] Ground Type BR [ROL], Beam Saber
[SUB] Net Gun, Ground Type BR [BSL], Flash Grenade, Chest Vulcan, Small Shield
Skill Program
Desert Specification, Beam Scaling Logic,
Release Ranged Output Limiter Lv1, Anti-Jamming Lv3, Precision Shelling Lv1, Stabilization Device Lv1, Resist Move Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Observational Data Link Lv1, Scouting Parallel Processing Device Lv1, Shield Tackle Lv1, Optimized Cooling Efficiency Lv1, Leg Shock Absorber Lv2, Frontline Support System Lv1
DMS-050 Zaku II FS (Garma Zabi Custom)
ROLESUPPORT
COST300
ENVGround
ADAPTNone
Combat Specs
UNIT HP
12,000
RES:BAL
12
RES:BEAM
12
RES:MEL
06
OFF:RNG
22
OFF:MEL
08
SPEED
115
HSM
150
THRUST
50
TURN
48
SLOTS
05/06/10
PRIORITY
1
Weaponry
[MAIN] MMP-78 MG (Anti-Air), Large Heat Hawk
[SUB] Zaku Bazooka, Sensor Unit [TIL], MMP-78 Integrated Grenade, Cracker, Head Vulcan x4
Skill Program
Tactical Info Link, Apex Cohesion Link, Capital Defense Overlink, Integrated Fire Suppressant, Dominance Reinforcement, Limited Maneuver Assist, Shock Absorbing Shield,
Scouting Parallel Processing Lv2, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Precision Shelling Lv1, Leg Shock Absorber Lv3, Personnel Radar Lv2
DMS-051 Zanny
ROLESUPPORT
COST300 (200)
ENVGround
ADAPTNone
Combat Specs
UNIT HP
11,000
RES:BAL
20
RES:BEAM
20
RES:MEL
08
OFF:RNG
20
OFF:MEL
10
SPEED
105
HSM
145
THRUST
50
TURN
48
SLOTS
06/06/08
PRIORITY
1
Weaponry
[MAIN] 120mm Cannon, Blow
[SUB] 120mm Cannon (Cluster), Head Vulcan, Hand Grenade (E)
Skill Program
Emergency Sortie, Capital Defense Overlink, Simplified Frame Structure,
Observational Data Link Lv1, High-Performance Radar Lv1, High-Performance Scope Lv1, Personnel Radar Lv2, Leg Shock Absorber Lv1, Quick Boost Lv2
DMS-060 GM Ground Type (Kojima Battalion MS Team)
ROLESUPPORT
COST300
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
12,500
RES:BAL
15
RES:BEAM
08
RES:MEL
07
OFF:RNG
20
OFF:MEL
10
SPEED
115
HSM
170
THRUST
55
TURN
58
SLOTS
07/07/07
PRIORITY
1
Weaponry
[MAIN] Missile Launcher (2-Burst), Beam Saber
[SUB] Ground Type Beam Rifle, 100mm Machine Gun, Hand Grenade (E), Ground Type Shield
Skill Program
Impulse Override Defense, Link-Sync Restorer, Terrestrial Tactical Frame,
Enhanced Tackle Lv4, Interrupt Tackle Lv1, Shield Tackle Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Anti-Stealth Lv1, Frontline Support System Lv1, Resist Move Lv1, Stabilization Device Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv1, Quick Boost Lv1
DMS-081 EWAC GM
ROLESUPPORT
COST300
ENVSpace / Ground
ADAPTNone
Combat Specs
UNIT HP
11,000
RESIST: BALLISTIC
10
RESIST: BEAM
10
RESIST: MELEE
10
OFFENSE: RANGED
15
OFFENSE: MELEE
15
SPEED
125
HIGH-SPEED MOBILITY
160
THRUSTER
50
TURN SPEED
48
SLOTS (C/M/L)
07/07/06
MELEE PRIORITY
12
Weaponry
[MAIN] Twin Beam Spray Gun, Beam Saber
[SUB] Recon Sensor [TTA], Spot Recon Sensor [TTA], Head Vulcan
Skill Program
Tactical Tracking Analysis, Apex Cohesion Link, Impulse Override Defense,
Anti-Stealth Lv3, Stealth Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Anti-Jamming Lv1, Frontline Support System Lv1, High-Performance Scope Lv1, High-Spec AMBAC Lv1, High-Performance Aerospace Gimbal Lv1, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1
DMS-084 Zaku II Kai (Capital Defense)
ROLESUPPORT
COST300
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
14,000
RESIST: BALLISTIC
16
RESIST: BEAM
04
RESIST: MELEE
10
OFFENSE: RANGED
25
OFFENSE: MELEE
15
SPEED
115
HIGH-SPEED MOBILITY
165
THRUSTER
60
TURN SPEED
54
SLOTS (C/M/L)
08/05/07
MELEE PRIORITY
1
Weaponry
[MAIN] Zaku Bazooka (3-Burst), Heat Hawk (Enhanced)
[SUB] Signal Flare (Winter Chill), Hand Grenade (Incendiary), Sturm Faust, Smoke Grenade
Skill Program
Capital Defense Overlink, Shock Absorbing Shield, Cold District Equipment,
Resist Move Lv2, Anti-Stealth Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Frontline Support System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Personnel Radar Lv2, Anti-Blast Stabilizer Lv1