> REGISTRY_RANGE: DMS-041 TO DMS-050
> BLOCK_STATUS: COMPLETED / AUTHORIZED
> TOTAL_UNITS_IN_BLOCK: 10
DELUSION UNIT:10 UNITS
DMS-041GM Striker (Nemesis Instructor Corps) ACCESS >
DMS-042Gyan High Mobility TypeACCESS >
DMS-043Gyan Mass Production TypeACCESS >
DMS-044Z'Gok (Zeon Remnants)ACCESS >
DMS-045GM Kai (Earth Type)ACCESS >
DMS-046Zaku II Commander Type (Gaia Custom)ACCESS >
DMS-047Gundam Ground Type (Kojima Battalion)ACCESS >
DMS-048Gundam Ground Type (Desert Equipment)ACCESS >
DMS-049Zaku I (Ramba Ral Custom)ACCESS >
DMS-050Zaku II FS (Garma Zabi Custom))ACCESS >
[ CONTENTS ]
DMS-041
GM Striker (Nemesis Instructor Corps)
ROLERAID
COST400
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
20
RES:BEAM
20
RES:MEL
08
OFF:RNG
05
OFF:MEL
35
SPEED
130
HSM
190
THRUST
60
TURN
60
SLOTS
12/05/11
PRIORITY
3
Weaponry
[MAIN] 100mm Machine Gun, Twin Beam Spear
[SUB] Twin Beam Spear (Scythe), Beam Saber, Striker Shield
Skill Program
[SUB] Twin Beam Spear (Scythe), Beam Saber, Striker Shield
Interrupt Step,
Anti-Class Defense,
Melee Combo Controller Lv2, Maneuver Armor Lv2, Damage Control Lv2, Active Guard Lv1, Interrupt Guard Lv1, Explosive Reactive Armor Lv1, Wearable Armor Lv1, Shield Break Stance Mastery Lv1, Observational Data Link Lv1, Shield Tackle Lv1, Anti-Blast Stabilizer Lv1
Melee Combo Controller Lv2, Maneuver Armor Lv2, Damage Control Lv2, Active Guard Lv1, Interrupt Guard Lv1, Explosive Reactive Armor Lv1, Wearable Armor Lv1, Shield Break Stance Mastery Lv1, Observational Data Link Lv1, Shield Tackle Lv1, Anti-Blast Stabilizer Lv1
DMS-042
Gyan High Mobility Type
ROLERAID
COST450
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
16,000
RES:BAL
12
RES:BEAM
14
RES:MEL
22
OFF:RNG
05
OFF:MEL
40
SPEED
145
HSM
230
THRUST
70
TURN
72
SLOTS
18/10/07
PRIORITY
3
Weaponry
[MAIN] 4-tube Rocket Launcher, Beam Lance [HAT]
[SUB] 4-barrel Vulcan Gun, Beam Lance [MSL]
Skill Program
[SUB] 4-barrel Vulcan Gun, Beam Lance [MSL]
Enhanced Melee Clash,
Anti-Class Defense,
Emergency Affinity Neutralizer,
Melee Scaling Logic,
Heavy Attack Lv1, Maneuver Armor Lv2, Melee Combo Controller Lv2, Close Combat Program Lv1, Special L-Arm Equipment Buffer Lv4, Special Leg Buffer Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv4, Assault Booster Lv1, Anti-Blast Stabilizer Lv1
Heavy Attack Lv1, Maneuver Armor Lv2, Melee Combo Controller Lv2, Close Combat Program Lv1, Special L-Arm Equipment Buffer Lv4, Special Leg Buffer Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv4, Assault Booster Lv1, Anti-Blast Stabilizer Lv1
DMS-043
Gyan Mass Production Type
ROLESUPPORT
COST400
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
14,000
RES:BAL
07
RES:BEAM
11
RES:MEL
24
OFF:RNG
10
OFF:MEL
40
SPEED
130
HSM
200
THRUST
65
TURN
60
SLOTS
16/08/04
PRIORITY
2
Weaponry
[MAIN] Gyan Beam Saber, Needle Missile
[SUB] Hide Bomb, Needle Missile Piercing
Skill Program
[SUB] Hide Bomb, Needle Missile Piercing
Limited Maneuver Assist,
Shock Absorbing Shield,
Defense Mode Lv1, Resist Move Lv1, Offense System Lv1, Melee Combo Controller Lv1, Damage Control Lv1, Observational Data Link Lv1, High-Performance Aerospace Gimbal Lv2, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Special Leg Buffer Lv2, Quick Boost Lv2, Anti-Blast Stabilizer Lv1
Defense Mode Lv1, Resist Move Lv1, Offense System Lv1, Melee Combo Controller Lv1, Damage Control Lv1, Observational Data Link Lv1, High-Performance Aerospace Gimbal Lv2, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Special Leg Buffer Lv2, Quick Boost Lv2, Anti-Blast Stabilizer Lv1
DMS-044
Z'Gok (Zeon Remnants)
ROLESUPPORT
COST400
ENVGround
ADAPTGround / Aquatic
Combat Specs
UNIT HP
16,000
RES:BAL
14
RES:BEAM
14
RES:MEL
14
OFF:RNG
35
OFF:MEL
05
SPEED
120
HSM
180
THRUST
50
TURN
54
SLOTS
09/09/10
PRIORITY
1
Weaponry
[MAIN] Claw Vice Beam, Z'Gok Vice Nail
[SUB] Head 6-Tube Missile, Claw Vice Beam x2, Claw Vice Beam (Rapid)
Skill Program
[SUB] Head 6-Tube Missile, Claw Vice Beam x2, Claw Vice Beam (Rapid)
Limited Maneuver Assist,
Anti-Class Defense,
Aquatic Mobile Shooting Lv2, Resist Move Lv2, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Frontline Support System Lv1, Enhanced Tackle Lv3, Anti-Blast Stabilizer Lv1, Special Head Buffer Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Quick Boost Lv3, Fall Prevention Control Lv1
Aquatic Mobile Shooting Lv2, Resist Move Lv2, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Frontline Support System Lv1, Enhanced Tackle Lv3, Anti-Blast Stabilizer Lv1, Special Head Buffer Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Quick Boost Lv3, Fall Prevention Control Lv1
DMS-045
GM Kai (Earth Type)
ROLEGENERAL
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
14,500
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
17
OFF:MEL
13
SPEED
120
HSM
170
THRUST
60
TURN
63
SLOTS
09/08/04
PRIORITY
2
Weaponry
[MAIN] Bullpup Machine Gun, Beam Saber
[SUB] Hyper Bazooka (Modified), Bullpup MG [BSC], Large Shield, Head Vulcan
Skill Program
[SUB] Hyper Bazooka (Modified), Bullpup MG [BSC], Large Shield, Head Vulcan
Terrestrial Tactical Frame,
Burst Shooting Control,
Maneuver Armor Lv1, Emergency Evasion System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv2, Personnel Radar Lv2
Maneuver Armor Lv1, Emergency Evasion System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv2, Personnel Radar Lv2
DMS-046
Zaku II Commander Type (Gaia Custom)
ROLERAID
COST350
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
14,000
RES:BAL
16
RES:BEAM
16
RES:MEL
16
OFF:RNG
20
OFF:MEL
20
SPEED
130
HSM
195
THRUST
70
TURN
69
SLOTS
10/10/04
PRIORITY
3
Weaponry
[MAIN] Twin Bazooka, Heat Hawk
[SUB] Assault Armor, Twin Bazooka [AAT], MMP-80 Machine Gun, Cracker
Skill Program
[SUB] Assault Armor, Twin Bazooka [AAT], MMP-80 Machine Gun, Cracker
Assault Armor Operation,
Anti-Armor Tactics,
Shock Absorbing Shield,
Anti-Class Defense,
Maneuver Armor Lv2, Melee Combo Controller Lv2, Emergency Evasion System Lv1, High-Spec AMBAC Lv2, Forced Injector Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Anti-Blast Stabilizer Lv1, High-Performance Balancer Lv1, Assault Booster Lv1, Leg Shock Absorber Lv2
Maneuver Armor Lv2, Melee Combo Controller Lv2, Emergency Evasion System Lv1, High-Spec AMBAC Lv2, Forced Injector Lv1, High-Performance Radar Lv2, Observational Data Link Lv1, Anti-Blast Stabilizer Lv1, High-Performance Balancer Lv1, Assault Booster Lv1, Leg Shock Absorber Lv2
DMS-047
Gundam Ground Type (Kojima Battalion)
ROLERAID
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
16
RES:BEAM
12
RES:MEL
14
OFF:RNG
15
OFF:MEL
15
SPEED
125
HSM
195
THRUST
60
TURN
60
SLOTS
08/09/04
PRIORITY
3
Weaponry
[MAIN] 100mm Machine Gun, Gundam Hammer [IHL]
[SUB] Rocket Launcher, Flash Grenade, Beam Saber, Shield, Chest Vulcan
Skill Program
[SUB] Rocket Launcher, Flash Grenade, Beam Saber, Shield, Chest Vulcan
Instant Heavy Logic,
Anti-Class Defense,
Terrestrial Tactical Frame,
Maneuver Armor Lv2, Emergency Evasion System Lv1, Melee Combo Controller Lv1, Enhanced Tackle Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1, Frontline Support System Lv1, Personnel Radar Lv1, Anti-Blast Stabilizer Lv1
Maneuver Armor Lv2, Emergency Evasion System Lv1, Melee Combo Controller Lv1, Enhanced Tackle Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1, Frontline Support System Lv1, Personnel Radar Lv1, Anti-Blast Stabilizer Lv1
DMS-048
Gundam Ground Type (Desert Equipment)
ROLESUPPORT
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
15
RES:BEAM
15
RES:MEL
00
OFF:RNG
15
OFF:MEL
15
SPEED
110
HSM
150
THRUST
50
TURN
48
SLOTS
04/07/10
PRIORITY
1
Weaponry
[MAIN] Ground Type BR [ROL], Beam Saber
[SUB] Net Gun, Ground Type BR [BSL], Flash Grenade, Chest Vulcan, Small Shield
Skill Program
[SUB] Net Gun, Ground Type BR [BSL], Flash Grenade, Chest Vulcan, Small Shield
Desert Specification,
Beam Scaling Logic,
Release Ranged Output Limiter Lv1, Anti-Jamming Lv3, Precision Shelling Lv1, Stabilization Device Lv1, Resist Move Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Observational Data Link Lv1, Scouting Parallel Processing Device Lv1, Shield Tackle Lv1, Optimized Cooling Efficiency Lv1, Leg Shock Absorber Lv2, Frontline Support System Lv1
Release Ranged Output Limiter Lv1, Anti-Jamming Lv3, Precision Shelling Lv1, Stabilization Device Lv1, Resist Move Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Observational Data Link Lv1, Scouting Parallel Processing Device Lv1, Shield Tackle Lv1, Optimized Cooling Efficiency Lv1, Leg Shock Absorber Lv2, Frontline Support System Lv1
DMS-049
Zaku I (Ramba Ral Custom)
ROLERAID
COST300
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
15,000
RES:BAL
12
RES:BEAM
12
RES:MEL
12
OFF:RNG
14
OFF:MEL
21
SPEED
125
HSM
185
THRUST
60
TURN
63
SLOTS
10/08/03
PRIORITY
3
Weaponry
[MAIN] Early-Model Zaku Machine Gun, Heat Hawk [CBD]
[SUB] Early-Model Zaku Bazooka, Cracker
Skill Program
[SUB] Early-Model Zaku Bazooka, Cracker
Cascade Breach Driver,
Limited Maneuver Assist,
Lunar Suitability,
Melee Combo Controller Lv2, Close Combat Program Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1
Melee Combo Controller Lv2, Close Combat Program Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1
DMS-050
Zaku II FS (Garma Zabi Custom)
ROLESUPPORT
COST300
ENVGround
ADAPTNone
Combat Specs
UNIT HP
12,000
RES:BAL
12
RES:BEAM
12
RES:MEL
06
OFF:RNG
22
OFF:MEL
08
SPEED
115
HSM
150
THRUST
50
TURN
48
SLOTS
05/06/10
PRIORITY
1
Weaponry
[MAIN] MMP-78 MG (Anti-Air), Large Heat Hawk
[SUB] Zaku Bazooka, Sensor Unit [TIL], MMP-78 Integrated Grenade, Cracker, Head Vulcan x4
Skill Program
[SUB] Zaku Bazooka, Sensor Unit [TIL], MMP-78 Integrated Grenade, Cracker, Head Vulcan x4
Tactical Info Link,
Apex Cohesion Link,
Capital Defense Overlink,
Integrated Fire Suppressant,
Dominance Reinforcement,
Limited Maneuver Assist,
Shock Absorbing Shield,
Scouting Parallel Processing Lv2, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Precision Shelling Lv1, Leg Shock Absorber Lv3, Personnel Radar Lv2
Scouting Parallel Processing Lv2, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Scope Lv2, Precision Shelling Lv1, Leg Shock Absorber Lv3, Personnel Radar Lv2