> REGISTRY_RANGE: DMS-031 TO DMS-040
> BLOCK_STATUS: COMPLETED / AUTHORIZED
> TOTAL_UNITS_IN_BLOCK: 10
DELUSION UNIT:10 UNITS
DMS-031Zeon's GundamACCESS >
DMS-032Dom (Heavy Combat Type)ACCESS >
DMS-033GM Sniper (Kojima Battalion Raid Spec)ACCESS >
DMS-034Zaku II Kai (Bernard Wiseman Custom)ACCESS >
DMS-035Rick Dom (Anavel Gato Custom)ACCESS >
DMS-036Rick Dom (Royal Guards Custom)ACCESS >
DMS-037Zaku Cannon Test Type (MS Discovery)ACCESS >
DMS-038Prototype High Mobility Zaku IIACCESS >
DMS-039Zaku I Sniper Type (Yonem Kirks Custom)ACCESS >
DMS-040GM Sniper Custom (Heavy Armament Spec)ACCESS >
[ CONTENTS ]
DMS-031
Zeon's Gundam
ROLEGENERAL
COST400
ENVSpace / Ground
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
14
RES:BEAM
14
RES:MEL
14
OFF:RNG
20
OFF:MEL
20
SPEED
130
HSM
180
THRUST
60
TURN
63
SLOTS
10/13/05
PRIORITY
2
Weaponry
[MAIN] Zs-Gundam Beam Rifle, Beam Saber [IHL]
[SUB] Hyper Bazooka, Beam Javelin (Throwing), Gelgoog Shield, Head Vulcan
Skill Program
[SUB] Hyper Bazooka, Beam Javelin (Throwing), Gelgoog Shield, Head Vulcan
Terrestrial Tactical Frame,
Instant Heavy Logic,
Inertial Shield Assault System,
Fake Beacon Lv3, Pursuit Prevention ATK Program Lv1, Melee Combo Controller Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, Leg Shock Absorber Lv3, Quick Boost Lv2, Anti-Blast Stabilizer Lv1
Fake Beacon Lv3, Pursuit Prevention ATK Program Lv1, Melee Combo Controller Lv1, Emergency Evasion System Lv1, Forced Injector Lv1, High-Spec AMBAC Lv2, Leg Shock Absorber Lv3, Quick Boost Lv2, Anti-Blast Stabilizer Lv1
DMS-032
Dom (Heavy Combat Type)
ROLEGENERAL
COST350
ENVGround
ADAPTGround
Combat Specs
UNIT HP
16,500
RES:BAL
12
RES:BEAM
12
RES:MEL
12
OFF:RNG
07
OFF:MEL
28
SPEED
140
HSM
190
THRUST
55
TURN
54
SLOTS
12/10/06
PRIORITY
3
Weaponry
[MAIN] Raketen Bazooka, Heat Saber [FME]
[SUB] Spread Beam, Sturm Faust, Zaku Machine Gun, Spike Shield
Skill Program
[SUB] Spread Beam, Sturm Faust, Zaku Machine Gun, Spike Shield
Terrestrial Tactical Frame,
Fast Melee Enhancement,
One-More Thruster,
Enhanced Tackle Lv4, Interrupt Tackle Lv1, Explosive Reactive Armor Lv1, Shield Tackle Lv1, Emergency Evasion System Lv1, Special Leg Buffer Lv3, Leg Shock Absorber Lv3, Quick Boost Lv2, Anti-Blast Stabilizer Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Instant Thruster Precision System Lv1
Enhanced Tackle Lv4, Interrupt Tackle Lv1, Explosive Reactive Armor Lv1, Shield Tackle Lv1, Emergency Evasion System Lv1, Special Leg Buffer Lv3, Leg Shock Absorber Lv3, Quick Boost Lv2, Anti-Blast Stabilizer Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Instant Thruster Precision System Lv1
DMS-033
GM Sniper (Kojima Battalion Raid Spec)
ROLERAID
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,500
RES:BAL
13
RES:BEAM
09
RES:MEL
08
OFF:RNG
30
OFF:MEL
00
SPEED
115
HSM
190
THRUST
55
TURN
54
SLOTS
06/09/06
PRIORITY
2
Weaponry
[MAIN] Long-Range Beam Rifle (Irradiation) [AAC], Beam Saber (Prototype)
[SUB] Long-Range Beam Rifle, 100mm Machine Gun, Hand Grenade (E), Small Shield
Skill Program
[SUB] Long-Range Beam Rifle, 100mm Machine Gun, Hand Grenade (E), Small Shield
Anti-Aircraft Capability,
Terrestrial Tactical Frame,
External Auxiliary Reactor,
Anti-Class Defense,
Stealth Lv1, Maneuver Armor Lv1, Resist Move Lv2, Stabilization Device Lv1, Shield Tackle Lv1, Enhanced Tackle Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1, High-Performance Radar Lv2, High-Performance Scope Lv1, Melee Combo Controller Lv1
Stealth Lv1, Maneuver Armor Lv1, Resist Move Lv2, Stabilization Device Lv1, Shield Tackle Lv1, Enhanced Tackle Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Assault Booster Lv1, High-Performance Radar Lv2, High-Performance Scope Lv1, Melee Combo Controller Lv1
DMS-034
Zaku II Kai (Bernard Wiseman Custom)
ROLEGENERAL
COST350
ENVGround
ADAPTGround
Combat Specs
UNIT HP
14,500
RES:BAL
13
RES:BEAM
13
RES:MEL
10
OFF:RNG
25
OFF:MEL
10 → 40
SPEED
125
HSM
190
THRUST
55
TURN
66
SLOTS
10/10/06
PRIORITY
2
Weaponry
[MAIN] MMP-80 MG (GN), Heat Hawk
[SUB] Santa Claus Dummy, Smoke Grenade, Hand Grenade Z, MMP-80 GL
[IDW ACTIVE] Heat Hawk (IDW)
Skill Program
[SUB] Santa Claus Dummy, Smoke Grenade, Hand Grenade Z, MMP-80 GL
[IDW ACTIVE] Heat Hawk (IDW)
Indomitable Will,
Shock Absorbing Shield,
One-More Thruster,
Terrestrial Tactical Frame,
Emergency Evasion System Lv2, Leg Shock Absorber Lv3, Quick Boost Lv4, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1, Offense System Lv1, High-Performance Balancer Lv1
[IDW ACTIVE] Emergency Evasion Lv3, Damage Control Lv1
Emergency Evasion System Lv2, Leg Shock Absorber Lv3, Quick Boost Lv4, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1, Offense System Lv1, High-Performance Balancer Lv1
[IDW ACTIVE] Emergency Evasion Lv3, Damage Control Lv1
DMS-035
Rick Dom (Anavel Gato Custom)
ROLERAID
COST350
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
14,500
RES:BAL
18
RES:BEAM
18
RES:MEL
12
OFF:RNG
18 ~ 33
OFF:MEL
18
SPEED
140
HSM
210
THRUST
65
TURN
66
SLOTS
12/09/05
PRIORITY
3
Weaponry
[MAIN] Beam Bazooka (Modified), Heat Saber [HWM]
[SUB] Giant Bazooka [WIO], Sturm Faust, Spread Beam
Skill Program
[SUB] Giant Bazooka [WIO], Sturm Faust, Spread Beam
Lone Struggle System,
Recoil Override Device,
Weapon Interface Optimization,
Heavy-Weight Melee,
Maneuver Armor Lv2, Power Accelerator Lv2, Melee Combo Controller Lv2, Resist Move Lv1, Explosive Reactive Armor Lv1, Forced Injector Lv2, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1, Special Leg Buffer Lv3, High-Performance Balancer Lv1
[LSS ACTIVE] Damage Control Lv2
Maneuver Armor Lv2, Power Accelerator Lv2, Melee Combo Controller Lv2, Resist Move Lv1, Explosive Reactive Armor Lv1, Forced Injector Lv2, High-Spec AMBAC Lv2, Anti-Blast Stabilizer Lv1, Special Leg Buffer Lv3, High-Performance Balancer Lv1
[LSS ACTIVE] Damage Control Lv2
DMS-036
Rick Dom (Royal Guards Custom)
ROLEGENERAL
COST350
ENVSpace / Ground
ADAPTGround
Combat Specs
UNIT HP
15,000
RES:BAL
14
RES:BEAM
12
RES:MEL
15
OFF:RNG
15
OFF:MEL
20
SPEED
140
HSM
190
THRUST
60
TURN
60
SLOTS
12/08/06
PRIORITY
2
Weaponry
[MAIN] Giant Bazooka, Heat Saber (L-Arm)
[SUB] MMP-80 Machine Gun, Spread Beam, Sturm Faust, Shield Lance
Skill Program
[SUB] MMP-80 Machine Gun, Spread Beam, Sturm Faust, Shield Lance
Cold District Equipment,
Capital Defense Overlink,
Active Guard Lv1, Enhanced Tackle Lv5, Anti-Jamming Lv3, Explosive Reactive Armor Lv1, Special R-Arm Equipment Buffer Lv4, High-Spec AMBAC Lv2, Forced Injector Lv2, Emergency Evasion System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Special Leg Buffer Lv2, Leg Shock Absorber Lv3, Anti-Blast Stabilizer Lv1
Active Guard Lv1, Enhanced Tackle Lv5, Anti-Jamming Lv3, Explosive Reactive Armor Lv1, Special R-Arm Equipment Buffer Lv4, High-Spec AMBAC Lv2, Forced Injector Lv2, Emergency Evasion System Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Special Leg Buffer Lv2, Leg Shock Absorber Lv3, Anti-Blast Stabilizer Lv1
DMS-037
Zaku Cannon Test Type (MS Discovery)
ROLESUPPORT
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
14,000
RES:BAL
15
RES:BEAM
10
RES:MEL
10
OFF:RNG
30
OFF:MEL
05
SPEED
100
HSM
150
THRUST
45
TURN
48
SLOTS
05/08/08
PRIORITY
1
Weaponry
[MAIN] Zaku Machine Gun [TAD], Heat Hawk
[SUB] Big Gun, 180mm Cannon
Skill Program
[SUB] Big Gun, 180mm Cannon
Tactical Drive,
Impulse Override Defense,
Shock Absorbing Shield,
High-Performance Radar Lv2, High-Performance Scope Lv2, Observational Data Link Lv1, Immobile Fire System Lv1, Frontline Support System Lv1, Personnel Radar Lv2, Leg Shock Absorber Lv1, High-Performance Balancer Lv1
High-Performance Radar Lv2, High-Performance Scope Lv2, Observational Data Link Lv1, Immobile Fire System Lv1, Frontline Support System Lv1, Personnel Radar Lv2, Leg Shock Absorber Lv1, High-Performance Balancer Lv1
DMS-038
Prototype High Mobility Zaku II
ROLESUPPORT
COST300
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
12,000
RES:BAL
11
RES:BEAM
11
RES:MEL
08
OFF:RNG
14
OFF:MEL
16
SPEED
120
HSM
190
THRUST
60
TURN
63
SLOTS
06/08/07
PRIORITY
1
Weaponry
[MAIN] Zaku Bazooka [SMS-S], Heat Hawk (Enhanced)
[SUB] Zaku Machine Gun [SMS-S], Cracker (Enhanced), Simplified Missile Launcher [SMS-S]
Skill Program
[SUB] Zaku Machine Gun [SMS-S], Cracker (Enhanced), Simplified Missile Launcher [SMS-S]
Space Mobile Shooting Support,
Shock Absorbing Shield,
Forced Injector Lv1, High-Spec AMBAC Lv2, Resist Move Lv1, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Aerospace Gimbal Lv2, Frontline Support System Lv1, High-Performance Balancer Lv1
Forced Injector Lv1, High-Spec AMBAC Lv2, Resist Move Lv1, Observational Data Link Lv1, High-Performance Radar Lv2, High-Performance Aerospace Gimbal Lv2, Frontline Support System Lv1, High-Performance Balancer Lv1
DMS-039
Zaku I Sniper Type (Yonem Kirks Custom)
ROLESUPPORT
COST400
ENVGround
ADAPTGround
Combat Specs
UNIT HP
16,000
RES:BAL
17
RES:BEAM
17
RES:MEL
08
OFF:RNG
40
OFF:MEL
00
SPEED
110
HSM
165
THRUST
50
TURN
48
SLOTS
04/10/14
PRIORITY
1
Weaponry
[MAIN] Beam Sniper Rifle (Enhanced), Blow
[SUB] Beam Sniper Rifle (Charged), Sturm Faust, Head Vulcan
Skill Program
[SUB] Beam Sniper Rifle (Charged), Sturm Faust, Head Vulcan
External Auxiliary Reactor,
Reaction Recovery Control,
Terrestrial Tactical Frame,
Anti-Class Defense,
Dominance Reinforcement,
High-Performance Radar Lv4, High-Performance Scope Lv4, Stabilization Device Lv2, Quick Boost Lv4, Precision Shelling Lv1, Scouting Parallel Processing Device Lv2, Frontline Support System Lv2, Observational Data Link Lv1, Leg Shock Absorber Lv2
High-Performance Radar Lv4, High-Performance Scope Lv4, Stabilization Device Lv2, Quick Boost Lv4, Precision Shelling Lv1, Scouting Parallel Processing Device Lv2, Frontline Support System Lv2, Observational Data Link Lv1, Leg Shock Absorber Lv2
DMS-040
GM Sniper Custom (Heavy Armament Spec)
ROLERAID
COST350
ENVSpace / Ground
ADAPTSpace
Combat Specs
UNIT HP
13,000
RES:BAL
12
RES:BEAM
14
RES:MEL
10
OFF:RNG
23
OFF:MEL
14
SPEED
125
HSM
185
THRUST
60
TURN
60
SLOTS
05/08/11
PRIORITY
2
Weaponry
[MAIN] R-4 Beam Rifle, Beam Saber Unit
[SUB] Hyper Bazooka, 2-Barrel Beam Gun, Hand Beam Gun, Visor Unit [PAS]
Skill Program
[SUB] Hyper Bazooka, 2-Barrel Beam Gun, Hand Beam Gun, Visor Unit [PAS]
High-Precision Shooting Support,
External Auxiliary Reactor,
Maneuver Armor Lv2, Resist Move Lv2, Precision Sniping Lv1, Immobile Fire System Lv1, High-Performance Radar Lv3, Scouting Parallel Processing Device Lv2, Precision Analysis System Lv2, High-Spec AMBAC Lv2, Melee Combo Controller Lv1, High-Performance Balancer, Assault Booster Lv1, Anti-Blast Stabilizer Lv1
Maneuver Armor Lv2, Resist Move Lv2, Precision Sniping Lv1, Immobile Fire System Lv1, High-Performance Radar Lv3, Scouting Parallel Processing Device Lv2, Precision Analysis System Lv2, High-Spec AMBAC Lv2, Melee Combo Controller Lv1, High-Performance Balancer, Assault Booster Lv1, Anti-Blast Stabilizer Lv1