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021 ~ 030

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DMS-021 Zaku Desert Type (Karakal Team)
ROLEGENERAL
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
25
OFF:MEL
05
SPEED
120
HSM
165
THRUST
50
TURN
54
SLOTS
08/08/06
PRIORITY
2
Weaponry
[MAIN] Zaku Bazooka, Heat Hawk
[SUB] Short-Barrel Zaku Machine Gun, Arm Missile Pod, Cracker, 2-tube Rocket Launcher, Head Vulcan, Signal Flare (Sand Storm)
Skill Program
Link-Sync Restorer, Desert Specification,
Observational Data Link Lv1, Emergency Evasion System Lv1, High-Performance Balancer Lv1, Leg Shock Absorber Lv2, Anti-Jamming Lv2, Optimized Cooling Efficiency Lv1, High-Performance Radar Lv2, Quick Boost Lv2, Frontline Support System Lv1, Anti-Stealth Lv1
DMS-022 Gouf (Lou Roher Custom)
ROLEGENERAL
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,500
RES:BAL
08
RES:BEAM
04
RES:MEL
18
OFF:RNG
10
OFF:MEL
25
SPEED
130
HSM
180
THRUST
50
TURN
54
SLOTS
10/06/05
PRIORITY
2
Weaponry
[MAIN] Zaku Bazooka, Heat Sword
[SUB] 120mm Assault Rifle, Spike Shield, Shield-Spike Blow
Skill Program
Kinetic Priority Override, Mirror Optimization,
Maneuver Armor Lv1, Resist Move Lv2, Shield Tackle Lv1, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, Enhanced Tackle Lv2, Anti-Blast Stabilizer Lv1, Melee Combo Controller Lv1, Quick Boost Lv2, Leg Shock Absorber Lv2
DMS-023 Prototype Gouf
ROLEGENERAL
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
14,500
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
20
OFF:MEL
10
SPEED
125
HSM
190
THRUST
55
TURN
54
SLOTS
08/07/06
PRIORITY
3
Weaponry
[MAIN] Zaku Bazooka, Heat Sword
[SUB] Zaku Machine Gun, Gouf Shield, Zaku Bazooka [AAT], Heat Sword [MSL]
Skill Program
Desert Specification, Melee Scaling Logic, Anti-Armor Tactics, Terrestrial Tactical Frame,
Emergency Evasion System Lv2, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, Anti-Blast Stabilizer Lv1, Anti-Jamming Lv1, Leg Shock Absorber Lv2, Quick Boost Lv2, Optimized Cooling Efficiency Lv1
DMS-024 GM Command Light Armor (0080MSV)
ROLERAID
COST300(200)
ENVGround / Space
ADAPTGround
Combat Specs
UNIT HP
10,000
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
15
OFF:MEL
15
SPEED
135
HSM
200
THRUST
55
TURN
69
SLOTS
09/05/07
PRIORITY
3
Weaponry
[MAIN] Beam Gun (2-Burst), Beam Saber [CBD]
[SUB] Bullpup Machine Gun, Head Vulcan
Skill Program
Cascade Breach Driver, Simplified Frame Structure,
Melee Combo Controller Lv2, Maneuver Armor Lv2, Resist Move Lv2, Power Accelerator Lv2, Forced Injector Lv2, High-Spec AMBAC Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv3, Assault Booster Lv2, Personnel Radar Lv2, Anti-Blast Stabilizer Lv1
DMS-025 Guncannon A (M-MSV)
ROLESUPPORT
COST300
ENVSpace / Ground
ADAPTNONE
Combat Specs
UNIT HP
13,000
RES:BAL
16
RES:BEAM
16
RES:MEL
00
OFF:RNG
30
OFF:MEL
00
SPEED
100
HSM
160
THRUST
50
TURN
48
SLOTS
03/10/08
PRIORITY
1
Weaponry
[MAIN] Guncannon-A Beam Rifle, Blow
[SUB] 240mm Cannon x2 (Cluster) [TRL], 240mm Cannon x2 (Burst) [AAC], 3-tube Arm Missile [AAC], Head Vulcan
Skill Program
Anti-Aircraft Capability, Tactical Reserve Logic, Anti-Class Defense,
Observational Data Link Lv1, High-Performance Radar Lv1, High-Performance Scope Lv1, High-Performance Balancer Lv1, High-Performance Aerospace Gimbal Lv2, Frontline Support System Lv2
DMS-026 G-Line Normal
ROLEGENERAL
COST350
ENVGround / Space
ADAPTNONE
Combat Specs
UNIT HP
14,500
RES:BAL
12
RES:BEAM
12
RES:MEL
12
OFF:RNG
18
OFF:MEL
18
SPEED
125
HSM
180
THRUST
55
TURN
63
SLOTS
10/10/06
PRIORITY
2
Weaponry (Modular System)
[SET A] Short Beam Rifle / Gatling Smasher
[SET B] Heavy Beam Rifle / Missile Launcher
[SET C] AA-Shotgun / Assault Cannon
[COMMON] Beam Saber, Head Vulcan, G-Line Shield
Skill Program
Extra Equipment Extension, Anti-Class Defense, Mirror Optimization,
Emergency Evasion System Lv1, Forced Injector Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Leg Shock Absorber Lv2, Quick Boost Lv2, Melee Combo Controller Lv1
DMS-027 Desert Zaku (Jet Ski Equipment)
ROLEGENERAL
COST350
ENVGround
ADAPTGround
Combat Specs
UNIT HP
15,000
RES:BAL
10
RES:BEAM
10
RES:MEL
16
OFF:RNG
30
OFF:MEL
05
SPEED
140
HSM
225
THRUST
60
TURN
54
SLOTS
10/09/06
PRIORITY
2
Weaponry
[MAIN] 290mm Rocket Launcher [GMS], Heat Tomahawk [HWM]
[SUB] Short-Barrel Zaku MG [GMS], Arm Missile Pod [GMS], Cracker [GMS], Head Vulcan, Signal Flare (Sand Storm)
Skill Program
Ground Mobile Shooting, Shock Absorbing Shield, Desert Specification, Terrestrial Tactical Frame, Heavy-Weight Melee,
Anti-Blast Stabilizer Lv1, Optimized Cooling Efficiency Lv1, Anti-Stealth Lv2, Anti-Jamming Lv1, Special Leg Buffer Lv3, Emergency Evasion System Lv1
DMS-028 Zaku II High Mobility Ground Type (Led Wayline)
ROLERAID
COST300
ENVGround
ADAPTGround
Combat Specs
UNIT HP
13,000
RES:BAL
12
RES:BEAM
04
RES:MEL
14
OFF:RNG
16
OFF:MEL
14
SPEED
130
HSM
185
THRUST
50
TURN
60
SLOTS
11/06/04
PRIORITY
3
Weaponry
[MAIN] Magella Top Cannon [WIO], Heat Hawk
[SUB] Middle-Model Zaku Machine Gun, Hand Grenade Z, Heat Hawk [MSL]
Skill Program
Shock Absorbing Shield, Anti-Class Defense, Recoil Override Device, Weapon Interface Optimization, One-More Thruster, Melee Scaling Logic,
Melee Combo Controller Lv2, Maneuver Armor Lv2, Emergency Evasion System Lv2, High-Performance Balancer Lv1, Leg Shock Absorber Lv1, Assault Booster Lv1
DMS-029 Zaku II (Mass Productive)
ROLEGENERAL
COST300
ENVSpace / Ground
ADAPTNONE
Combat Specs
UNIT HP
15,000
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
15
OFF:MEL
15
SPEED
115
HSM
165
THRUST
55
TURN
54
SLOTS
10/10/05
PRIORITY
2
Weaponry
[MAIN] Zaku Machine Gun (Burst), Heat Hawk [IHL]
[SUB] Zaku Bazooka, Cracker
Skill Program
Shock Absorbing Shield, Instant Heavy Logic, Anti-Class Defense, Dominance Reinforcement,
Emergency Evasion System Lv2, High-Performance Balancer Lv1, Frontline Support System Lv2, Personnel Radar Lv2, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1, Leg Shock Absorber Lv3, Quick Boost Lv1
DMS-030 GM (Commander Type)
ROLEGENERAL
COST300
ENVSpace / Ground
ADAPTNONE
Combat Specs
UNIT HP
14,000
RES:BAL
10
RES:BEAM
10
RES:MEL
10
OFF:RNG
20
OFF:MEL
10
SPEED
115
HSM
170
THRUST
50
TURN
57
SLOTS
08/08/08
PRIORITY
2
Weaponry
[MAIN] Beam Spray Gun, Beam Saber x2 [AOO]
[SUB] Hyper Bazooka, Head Vulcan, Large Shield
Skill Program
Arc Output Optimization, Emergency Affinity Neutralizer,
Emergency Evasion System Lv2, Quick Boost Lv4, Damage Control Lv1, Shield Break Stance Mastery Lv1, High-Performance Balancer Lv1, High-Spec AMBAC Lv2, Frontline Support System Lv1, Leg Shock Absorber Lv2