> REGISTRY_RANGE: DMS-001 TO DMS-010
> BLOCK_STATUS: COMPLETED / AUTHORIZED
> TOTAL_UNITS_IN_BLOCK: 10
DELUSION UNIT:10 UNITS
DMS-001Zaku High Mobility Test TypeACCESS >
DMS-002Gouf Heavy Arms Type (Zeon Remnants)ACCESS >
DMS-003Zaku Flipper (Ethelbert Hincapie Custom)ACCESS >
DMS-004Guntank Local Control TypeACCESS >
DMS-005GM (Early Type, 08MST)ACCESS >
DMS-006Dom (Cold Climate Type)ACCESS >
DMS-007Dom Tropical Test Type (Roy Greenwood)ACCESS >
DMS-008Zaku II Ground Type (08MST)ACCESS >
DMS-009Gouf Custom (Weis Rose)ACCESS >
DMS-010GM Commander Type (White Dingo)ACCESS >[ CONTENTS ]
DMS-001
Zaku High Mobility Test Type
ROLEGENERAL
COST300
ENVSPACE
ADAPTSPACE
Combat Specs
UNIT HP15,000
RES:BAL10
RES:BEAM10
RES:MEL10
OFF:RNG17
OFF:MEL13
SPEED135
HSM190
THRUST60
TURN60
SLOTS07/08/06
PRIORITY2
Weaponry
[MAIN] Zaku Machine Gun [Burst], Heat Hawk [Enhanced]
[SUB] Zaku Bazooka, Cracker
Skill Program
[SUB] Zaku Bazooka, Cracker
One-More Thruster,
Spatial Tactical Frame,
Frontline Support System Lv3, Special Leg Buffer Lv4, Maneuver Armor Lv2, Emergency Evasion System Lv1, High-Spec AMBAC Lv2, Forced Injector Lv1, Personnel Radar Lv1
DMS-002
Gouf Heavy Arms Type (Zeon Remnants)
ROLESUPPORT
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP15,000
RES:BAL17
RES:BEAM02
RES:MEL17
OFF:RNG35
OFF:MEL00
SPEED115
HSM160
THRUST50
TURN50
SLOTS04/08/12
PRIORITY1
Weaponry
[MAIN] 5-Barrel Finger Gatling [IPBS], Blow
[SUB] Sturm Faust [PAS], Head Vulcan, 5-Barrel Finger Gatling x2
Skill Program
[SUB] Sturm Faust [PAS], Head Vulcan, 5-Barrel Finger Gatling x2
Impact Penetration Burst Spec,
Anti-Class Defense,
Anti-Blast Stabilizer Lv1, Shock Dampeners Lv1, Precision Analysis System Lv1, Observational Data Link Lv1, Personnel Radar Lv3, Leg Shock Absorber Lv2, Quick Boost Lv3, High-Performance Radar Lv1, Frontline Support System Lv1
DMS-003
Zaku Flipper (Ethelbert Hincapie Custom)
ROLESUPPORT
COST400
ENVGROUND / SPACE
ADAPTSPACE
Combat Specs
UNIT HP14,500
RES:BAL16
RES:BEAM14
RES:MEL12
OFF:RNG30
OFF:MEL10
SPEED115
HSM185
THRUST50
TURN50
SLOTS05/07/12
PRIORITY1
Weaponry
[MAIN] Switch-Type Beam Launcher [ROL], Blow
[SUB] Camera Gun, Sensor Array [TIL], Beam Launcher (Rapid-fire)
Skill Program
[SUB] Camera Gun, Sensor Array [TIL], Beam Launcher (Rapid-fire)
Tactical Info Link,
Recoil Override Device,
Observational Data Link Lv1, High-Spec AMBAC Lv2, Special Leg Buffer Lv2, Back Option Buffer Lv2, Stealth Lv1, Anti-Stealth Lv3, Anti-Jamming Lv2, Release Ranged Output Limiter Lv1, High-Performance Radar Lv3, Flight Control Program Lv1, High-Performance Aerospace Gimbal Lv2, Quick Boost Lv2, Leg Shock Absorber Lv2
DMS-004
Guntank Local Control Type
!
ROLEGENERAL
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP16,500
RES:BAL20
RES:BEAM20
RES:MEL02
OFF:RNG35
OFF:MEL15
SPEED125
HSM170
THRUST35
TURN36
SLOTS06/06/12
PRIORITY2
Weaponry
[MAIN] R-Arm 3-tube Missile, Blow
[SUB] 120mm Cannon (APHE), 120mm Cannon (Cluster), L-Arm 3-tube Missile, Shovel Blow (Counter Action)
Skill Program
[SUB] 120mm Cannon (APHE), 120mm Cannon (Cluster), L-Arm 3-tube Missile, Shovel Blow (Counter Action)
Anti-Class Defense,
Reaction Recovery Control,
Shock Dampeners Lv1, Precision Shelling Lv1, Spike Tackle Lv1, Melee Combo Controller Lv1, High-Performance Balancer Lv1, Damage Control Lv1, Enhanced Tackle Lv2, Leg Shock Absorber Lv2, High-Performance Radar Lv2, High-Speed Charge Lv1
DMS-005
GM (Early Type, 08MST)
ROLERAID
COST300
ENVSPACE
ADAPTSPACE
Combat Specs
UNIT HP13,500
RES:BAL12
RES:BEAM12
RES:MEL06
OFF:RNG20
OFF:MEL15
SPEED125
HSM195
THRUST65
TURN66
SLOTS10/05/08
PRIORITY3
Weaponry
[MAIN] Bullpup Machine Gun [SMS-R], Blow (Enhanced)
[SUB] Hyper Bazooka [SMS-R], Beam Spray Gun [SMS-R], Head Vulcan, Large Shield
Skill Program
[SUB] Hyper Bazooka [SMS-R], Beam Spray Gun [SMS-R], Head Vulcan, Large Shield
Emergency Sortie,
Emergency Execution Protocol,
Space Mobile Shooting Raid,
Damage Control Lv2, High-Spec AMBAC Lv2, Frontline Support System Lv2, Personnel Radar Lv2, Enhanced Tackle Lv1, Anti-Blast Stabilizer Lv1, Emergency Evasion System Lv1
DMS-006
Dom (Cold Climate Type)
ROLERAID
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP14,500
RES:BAL20
RES:BEAM12
RES:MEL18
OFF:RNG10
OFF:MEL35
SPEED135
HSM205
THRUST65
TURN63
SLOTS12/09/06
PRIORITY3
Weaponry
[MAIN] Giant Bazooka (Cloth), Heat Saber (Enhanced) [IHL]
[SUB] Zaku Machine Gun, Artificial Snowfall Sprayer
Skill Program
[SUB] Zaku Machine Gun, Artificial Snowfall Sprayer
Cold District Equipment,
Residual Trace Dampener,
Chaff-Minovsky Shroud,
Instant Heavy Logic,
Stealth Lv2, Maneuver Armor Lv2, Explosive Reactive Armor Lv1, High-Performance Balancer Lv1, Melee Combo Controller Lv1, Optimized Cooling Efficiency Lv1, Anti-Jamming Lv2, Special Leg Buffer Lv2, Pursuit Melee Aux. Program Lv1
DMS-007
Dom Tropical Test Type (Roy Greenwood)
ROLEGENERAL
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP16,500
RES:BAL22
RES:BEAM18
RES:MEL14
OFF:RNG20
OFF:MEL15
SPEED135
HSM200
THRUST65
TURN54
SLOTS10/09/08
PRIORITY2
Weaponry
[MAIN] Giant Bazooka (Cloth), Heat Saber
[SUB] Short-Barrel Zaku Machine Gun [AAC], Wire-Guided Rocket Grenade
Skill Program
[SUB] Short-Barrel Zaku Machine Gun [AAC], Wire-Guided Rocket Grenade
Anti-Class Defense,
Anti-Aircraft Capability,
Apex Cohesion Link,
Purge-Pulse Active Sonar,
Desert Specification,
Emergency Evasion System Lv2, Explosive Reactive Armor Lv1, Special Leg Buffer Lv3, Special Back Buffer Lv2, High-Performance Balancer Lv1, Melee Combo Controller Lv1, Optimized Cooling Efficiency Lv1, Anti-Blast Stabilizer Lv1
DMS-008
Zaku II Ground Type (08MST)
ROLERAID
COST300
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP12,500
RES:BAL16
RES:BEAM02
RES:MEL18
OFF:RNG12
OFF:MEL28
SPEED125
HSM200
THRUST70
TURN66
SLOTS10/08/05
PRIORITY3
Weaponry
[MAIN] Zaku Machine Gun(Burst), Large Heat Hawk [AMS]
[SUB] Flash Cracker, Smoke Discharger
Skill Program
[SUB] Flash Cracker, Smoke Discharger
Shock Absorbing Shield,
High-Altitude Overdrive,
Interrupt Step,
Assault Booster Lv3, Maneuver Armor Lv2, Glide Structure Lv4, Aerial Melee System Lv2, Flight Control Program Lv2, Leg Shock Absorber Lv2, Frontline Support System Lv1, Personnel Radar Lv1, High-Performance Balancer Lv1, Melee Combo Controller Lv1
DMS-009
Gouf Custom (Weis Rose)
ROLERAID
COST400
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
13,000
RES:BAL
14
RES:BEAM
14
RES:MEL
14
OFF:RNG
10→30
OFF:MEL
40→60
SPEED
135→145
HSM
210
THRUST
55
TURN
63
SLOTS
13/11/04
PRIORITY
3
Weaponry
[MAIN] 3-Barrel Gatling (Burst), Heat Sword (Modified)
[SUB] Heat Sword (L-Hand), Heat Rod, Flash Grenade, Signal Flare (Winter Chill), Gouf Shield + Shield Purge Attack
Skill Program
[SUB] Heat Sword (L-Hand), Heat Rod, Flash Grenade, Signal Flare (Winter Chill), Gouf Shield + Shield Purge Attack
Shield Purge Boost,
Melee-Hit Reload Link,
Cold District Equipment,
Terrestrial Tactical Frame,
Stealth Lv2, Anti-Jamming Lv2, Maneuver Armor Lv2, Close Combat Program Lv1, Emergency Evasion System Lv1, Power Accelerator Lv2, Melee Combo Controller Lv1, Forced Injector Lv2, Optimized Cooling Efficiency Lv1, Anti-Blast Stabilizer Lv1, High-Performance Balancer Lv1, Melee Battle Optimizer Lv1
DMS-010
GM Commander Type (White Dingo)
ROLEGENERAL
COST350
ENVGROUND
ADAPTGROUND
Combat Specs
UNIT HP
14,500
RES:BAL
14
RES:BEAM
14
RES:MEL
16
OFF:RNG
20
OFF:MEL
15
SPEED
120
HSM
185
THRUST
60
TURN
63
SLOTS
10/08/06
PRIORITY
2
Weaponry
[MAIN] Ground-type Beam Rifle, Beam Saber
[SUB] Rocket Launcher [WIO], 100mm Machine Gun (Enhanced) [WIO], Prototype Beam Rifle, Hand Grenade (E), Small Shield + Shield Parry
Skill Program
[SUB] Rocket Launcher [WIO], 100mm Machine Gun (Enhanced) [WIO], Prototype Beam Rifle, Hand Grenade (E), Small Shield + Shield Parry
Broad-range Tactical Uplink,
Terrestrial Tactical Frame,
Weapon Interface Optimization,
Observational Data Link Lv1, High-Performance Radar Lv2, Anti-Stealth Lv1, Anti-Jamming Lv1, Emergency Evasion System Lv1, Shield Tackle Lv1, High-Performance Balancer Lv1, Quick Boost Lv3, Leg Shock Absorber Lv3, Melee Combo Controller Lv1, Anti-Blast Stabilizer Lv1